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Dominate Person vs Confusion (3.0)
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<blockquote data-quote="Praeden" data-source="post: 2942983" data-attributes="member: 26908"><p>Tricky. It all comes down to what counts as 'going against their nature'.</p><p></p><p>Most PCs wouldn't normally attack their comrades, or commit suicidal acts, so this is clearly against their nature. On the other hand, attacking their enemies or just standing around are thinking that they would consider acceptable under the right circumstances. It's obvious that the first couple of things would demand a re-roll of the Will save, whereas the next couple of actions usually wouldn't. </p><p></p><p>So perhaps a better way of thinking about it would be: which actions would be considered acceptable to the character, and which wouldn't?</p><p></p><p>Under the effects of the Confusion spell, any of the possible listed behaviours can be considered acceptable to the character, since it is possible that the character may perform any of them at any time for the spell duration. Within the basic context of warfare, anything goes: fight friend, fight foe, do nothing, run away. They are all acceptable. Thus, when a confused character is Dominated and told to stop attacking his friends, it's no different to a normal character being Dominated and told to stop fighting his enemies. no re-roll required.</p><p></p><p>If we were to take this reasoning to it's logical conclusion, we could go on to argue that anything not on the list of confused behaviours is against the nature of a confused creature, since you would never expect a confused creature to perform any other action! So, having Dominated your confused rogue, for example, any request to check the door for traps, or to swallow a healing potion, or to write an impromptu love poem, would result in a Will re-roll. It's not something a confused character would do.</p><p></p><p>That's one take, but I won't pretend it's the only one. I would agree with the poster who said that you should give your players the benefit of the doubt, seeing as it is quite an elegant solution.</p></blockquote><p></p>
[QUOTE="Praeden, post: 2942983, member: 26908"] Tricky. It all comes down to what counts as 'going against their nature'. Most PCs wouldn't normally attack their comrades, or commit suicidal acts, so this is clearly against their nature. On the other hand, attacking their enemies or just standing around are thinking that they would consider acceptable under the right circumstances. It's obvious that the first couple of things would demand a re-roll of the Will save, whereas the next couple of actions usually wouldn't. So perhaps a better way of thinking about it would be: which actions would be considered acceptable to the character, and which wouldn't? Under the effects of the Confusion spell, any of the possible listed behaviours can be considered acceptable to the character, since it is possible that the character may perform any of them at any time for the spell duration. Within the basic context of warfare, anything goes: fight friend, fight foe, do nothing, run away. They are all acceptable. Thus, when a confused character is Dominated and told to stop attacking his friends, it's no different to a normal character being Dominated and told to stop fighting his enemies. no re-roll required. If we were to take this reasoning to it's logical conclusion, we could go on to argue that anything not on the list of confused behaviours is against the nature of a confused creature, since you would never expect a confused creature to perform any other action! So, having Dominated your confused rogue, for example, any request to check the door for traps, or to swallow a healing potion, or to write an impromptu love poem, would result in a Will re-roll. It's not something a confused character would do. That's one take, but I won't pretend it's the only one. I would agree with the poster who said that you should give your players the benefit of the doubt, seeing as it is quite an elegant solution. [/QUOTE]
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Dominate Person vs Confusion (3.0)
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