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Dominate spells
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<blockquote data-quote="EOL" data-source="post: 111344" data-attributes="member: 823"><p>This is one of those situations where you just have to make your best call as a DM. For help you can try comparing the intended effects of the spell against other spells of the same level. If the dominated Barbarian is going to end up doing 10 times the damage of a spell of the same level then that should probably give you cause to call for a new save.</p><p></p><p>IMHO enchantments work best when you're being sneaky. Like having the Barbarian abandon his place in the front and leaving the mage open. Or having one of the enemies run away and commanding the dominated character to follow, abandoning the party and possibly falling into a trap. Stuff like this should almost never allow for a second save and can sometimes be as damaging as some more direct commands.</p></blockquote><p></p>
[QUOTE="EOL, post: 111344, member: 823"] This is one of those situations where you just have to make your best call as a DM. For help you can try comparing the intended effects of the spell against other spells of the same level. If the dominated Barbarian is going to end up doing 10 times the damage of a spell of the same level then that should probably give you cause to call for a new save. IMHO enchantments work best when you're being sneaky. Like having the Barbarian abandon his place in the front and leaving the mage open. Or having one of the enemies run away and commanding the dominated character to follow, abandoning the party and possibly falling into a trap. Stuff like this should almost never allow for a second save and can sometimes be as damaging as some more direct commands. [/QUOTE]
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