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Dominus Magisterium--Law and Order in The D&D Campaign
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<blockquote data-quote="SHARK" data-source="post: 188975" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Oh!, indeed! It is precisely because of the chaotic and greedy nature, the sure might, and the lust for power and dominion of many adventurers, killing, raping, enslaving as they desired, that I think would motivate at least a few noble lords, and righteous clerics to mobilize the resources and power of the state to establish and maintain Law and Order.</p><p></p><p>I realize that it seems very popular that the Thieves' Guilds would be very powerful, but I happen to think (that in organized societies at any rate,) that the powers of Law would come down on the thriving Thieves' Guild like a ton of bricks!:</p><p></p><p>I can see powerful lords gathering, and organizing wizards and clerics into a network, along with magic items, where the ruling powers are very aware of secret societies, rebellion, and the whispering of the jackals in the dark. Crime, rebellion, anarchy--would all be grabbed by the Hand of Law and swiftly choked to death. In such a magical society with crystal balls, seeing mirrors, and detect thoughts so easily usable, even *thoughts* could be discerned, and if the ruling power desired, punished or controlled. When the Thieves' Guild is located, they could all be rounded up, and either tortured to an agonizing death, or reapetedly and deeply charmed. Once brainwashed and charmed thusly, the state could then use them as infiltrators and even expendable shock troops to fanatically assault and root out any other Thieves' Guilds in different areas. By punishment and decree, any Thieves from these other guilds that survive such operations could be charmed to join the rest of the charmed thieves, to replace any losses, and thus bring the urban assault unit up to full strength again. This force would then continue to operate serving to bring law and order to society.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 188975, member: 1131"] Greetings! Oh!, indeed! It is precisely because of the chaotic and greedy nature, the sure might, and the lust for power and dominion of many adventurers, killing, raping, enslaving as they desired, that I think would motivate at least a few noble lords, and righteous clerics to mobilize the resources and power of the state to establish and maintain Law and Order. I realize that it seems very popular that the Thieves' Guilds would be very powerful, but I happen to think (that in organized societies at any rate,) that the powers of Law would come down on the thriving Thieves' Guild like a ton of bricks!: I can see powerful lords gathering, and organizing wizards and clerics into a network, along with magic items, where the ruling powers are very aware of secret societies, rebellion, and the whispering of the jackals in the dark. Crime, rebellion, anarchy--would all be grabbed by the Hand of Law and swiftly choked to death. In such a magical society with crystal balls, seeing mirrors, and detect thoughts so easily usable, even *thoughts* could be discerned, and if the ruling power desired, punished or controlled. When the Thieves' Guild is located, they could all be rounded up, and either tortured to an agonizing death, or reapetedly and deeply charmed. Once brainwashed and charmed thusly, the state could then use them as infiltrators and even expendable shock troops to fanatically assault and root out any other Thieves' Guilds in different areas. By punishment and decree, any Thieves from these other guilds that survive such operations could be charmed to join the rest of the charmed thieves, to replace any losses, and thus bring the urban assault unit up to full strength again. This force would then continue to operate serving to bring law and order to society.:) Semper Fidelis, SHARK [/QUOTE]
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