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Don’t Fear the Reaper: TPK is Not the End
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<blockquote data-quote="Sword of Spirit" data-source="post: 9094299" data-attributes="member: 6677017"><p>I use the Planescape/Great Wheel cosmology for the Outer Planes. So a character's soul should go to (in this order): 1) The judge of the dead in their pantheon, or 2) The realm of their patron deity, or 3) The plane that best fits their alignment and outlook.</p><p></p><p>I favor having characters go to the afterlife and adventuring there for a way to return to the realm of the living. If they all worship the same pantheon with the same judge of the dead, that is fairly easy. Or if they have the same patron deity, or are of the same alignment.</p><p></p><p>But since none of those are the most likely case, you need some sort of gimmick so that they all end up together (maybe in the Outlands) in the afterlife. Perhaps they all end up together in the Outlands, not in any deity's domain, contrary to what they would have expected, and with their memories of their mortal lives intact (also not supposed to happen). Now they get to solve this mystery, and if they want to, find a way back to their normal lives (it's best if that's an option rather than a given, because maybe after they figure out what went weird about their deaths, they'll be ready to retire to their respective afterlives as a cool campaign epilogue).</p><p></p><p>Of course, this only works once.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9094299, member: 6677017"] I use the Planescape/Great Wheel cosmology for the Outer Planes. So a character's soul should go to (in this order): 1) The judge of the dead in their pantheon, or 2) The realm of their patron deity, or 3) The plane that best fits their alignment and outlook. I favor having characters go to the afterlife and adventuring there for a way to return to the realm of the living. If they all worship the same pantheon with the same judge of the dead, that is fairly easy. Or if they have the same patron deity, or are of the same alignment. But since none of those are the most likely case, you need some sort of gimmick so that they all end up together (maybe in the Outlands) in the afterlife. Perhaps they all end up together in the Outlands, not in any deity's domain, contrary to what they would have expected, and with their memories of their mortal lives intact (also not supposed to happen). Now they get to solve this mystery, and if they want to, find a way back to their normal lives (it's best if that's an option rather than a given, because maybe after they figure out what went weird about their deaths, they'll be ready to retire to their respective afterlives as a cool campaign epilogue). Of course, this only works once. [/QUOTE]
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