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Don’t Fear the Reaper: TPK is Not the End
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<blockquote data-quote="bloodtide" data-source="post: 9094951" data-attributes="member: 6684958"><p>My Classic is to do the Legacy idea:</p><p></p><p>#101 Advance the Timeline a couple years, and now all the players are characters that are the children of their previously dead characters. Out for "revenge" and to "finish their parents work". Some times a player just "copies" their dead character, so they are "following in the foot steps of their parent". Sometimes they make a new character.</p><p></p><p>#102 for a twist on the above, with no timeline jump is the Friends and Family. The players make friends and family of the dead characters that get together and team up to "finish the job".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9094951, member: 6684958"] My Classic is to do the Legacy idea: #101 Advance the Timeline a couple years, and now all the players are characters that are the children of their previously dead characters. Out for "revenge" and to "finish their parents work". Some times a player just "copies" their dead character, so they are "following in the foot steps of their parent". Sometimes they make a new character. #102 for a twist on the above, with no timeline jump is the Friends and Family. The players make friends and family of the dead characters that get together and team up to "finish the job". [/QUOTE]
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Don’t Fear the Reaper: TPK is Not the End
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