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Don’t reinvent the wheel, being well versed in different RPGs
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<blockquote data-quote="Umbran" data-source="post: 9590504" data-attributes="member: 177"><p>Honey Heist is awesome, but... it is a one-page game. Other than "keep it simple, stupid" it doesn't have a lot of game design wisdom to give you. There's a ton of DMing technique you can learn from running it, however.</p><p></p><p>If you are trying to make a fantasy heartbreaker, you should look at fantasy versions of a couple of the games on that list.</p><p></p><p>Bubblegumshoe is nice, but to see a fantasy version of Gumshoe, look at <em>Swords of the Serpentine</em>, by Kevin Kulp and Emily Dresner. This game extends the investigative spending aspects of Gumshoe (which aren't so useful in most fantasy), and builds them out to also cover action scenes.</p><p></p><p>For Fate, you might look at <em>The Dresden Files RPG</em> - it is urban fantasy, rather than classic epic fantasy, but it shows the system leaning fantastical, regardless.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9590504, member: 177"] Honey Heist is awesome, but... it is a one-page game. Other than "keep it simple, stupid" it doesn't have a lot of game design wisdom to give you. There's a ton of DMing technique you can learn from running it, however. If you are trying to make a fantasy heartbreaker, you should look at fantasy versions of a couple of the games on that list. Bubblegumshoe is nice, but to see a fantasy version of Gumshoe, look at [I]Swords of the Serpentine[/I], by Kevin Kulp and Emily Dresner. This game extends the investigative spending aspects of Gumshoe (which aren't so useful in most fantasy), and builds them out to also cover action scenes. For Fate, you might look at [I]The Dresden Files RPG[/I] - it is urban fantasy, rather than classic epic fantasy, but it shows the system leaning fantastical, regardless. [/QUOTE]
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Don’t reinvent the wheel, being well versed in different RPGs
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