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General Tabletop Discussion
*TTRPGs General
Don’t reinvent the wheel, being well versed in different RPGs
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<blockquote data-quote="rhythmsoundmotion" data-source="post: 9590670" data-attributes="member: 7045448"><p>I don’t think it’s been raised as a point in this discussion yet.</p><p>When you adopt or even copy a rule or subsystem of rules from somewhere it’s been play-tested (usually, I know there are crazy exceptions.)</p><p>-Than it is not a dead end (great sounding ideas can be terrible in practice.)</p><p>-The idea still needs play-testing but the designer has a general idea of how it should work (the idea works a specific way in its original game.)</p><p>-A borrowed idea can be tweaked to work correctly (having no idea how something should work can kill productivity.)</p></blockquote><p></p>
[QUOTE="rhythmsoundmotion, post: 9590670, member: 7045448"] I don’t think it’s been raised as a point in this discussion yet. When you adopt or even copy a rule or subsystem of rules from somewhere it’s been play-tested (usually, I know there are crazy exceptions.) -Than it is not a dead end (great sounding ideas can be terrible in practice.) -The idea still needs play-testing but the designer has a general idea of how it should work (the idea works a specific way in its original game.) -A borrowed idea can be tweaked to work correctly (having no idea how something should work can kill productivity.) [/QUOTE]
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Don’t reinvent the wheel, being well versed in different RPGs
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