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Don’t reinvent the wheel, being well versed in different RPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 9591440" data-attributes="member: 6785785"><p>Yeah, criminals in Duskvol run the gamut. You can have Bravos who work for the labor unions and fight back against the corrupt class system and the union-breaking Bluecoats. Or you can have a thief who steals from awful people. Or you can have a cultist who sacrifices people to their lost god. It really can be anything you want. </p><p></p><p>The society is so corrupt that the PCs are very often messing with people who are far worse than they are. Definitely not always, but often. That's one of the things that makes the setting work so well and makes the game so fun. </p><p></p><p>The last PC I played was a minor noble who basically got involved in crime because he was a thrill seeker and an adrenaline junkie. He was a perpetual student in the university, and didn't really want to move on in his life. He didn't want the obligations that his family and station would bring. He got in with our crew of smugglers moving contraband into the city. Our crew became sorts of heroes of the people by siding with the unions and so on. He would kill if he had to or if the person particularly deserved it, but he never harmed anyone innocent. He often put himself at great risk to save others, especially innocent bystanders put at risk because of the crew's shenanigans. </p><p></p><p>After some time, he started realizing the drawbacks of being a criminal... the constant danger and violence. It took its toll on him. He was then discovered as a criminal by his family and was cut off from them. Eventually, he had to willingly choose to take on the obligation of his lineage to save his family, which he did, and then the crew wound up angling for him to get on the city council, where he hoped to try and do some amount of good in the messed-up structure of Duskvol. </p><p></p><p>That's where we ended the game. He was a much more well realized character who changed and grew much more than most of the D&D characters I've had over the years.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9591440, member: 6785785"] Yeah, criminals in Duskvol run the gamut. You can have Bravos who work for the labor unions and fight back against the corrupt class system and the union-breaking Bluecoats. Or you can have a thief who steals from awful people. Or you can have a cultist who sacrifices people to their lost god. It really can be anything you want. The society is so corrupt that the PCs are very often messing with people who are far worse than they are. Definitely not always, but often. That's one of the things that makes the setting work so well and makes the game so fun. The last PC I played was a minor noble who basically got involved in crime because he was a thrill seeker and an adrenaline junkie. He was a perpetual student in the university, and didn't really want to move on in his life. He didn't want the obligations that his family and station would bring. He got in with our crew of smugglers moving contraband into the city. Our crew became sorts of heroes of the people by siding with the unions and so on. He would kill if he had to or if the person particularly deserved it, but he never harmed anyone innocent. He often put himself at great risk to save others, especially innocent bystanders put at risk because of the crew's shenanigans. After some time, he started realizing the drawbacks of being a criminal... the constant danger and violence. It took its toll on him. He was then discovered as a criminal by his family and was cut off from them. Eventually, he had to willingly choose to take on the obligation of his lineage to save his family, which he did, and then the crew wound up angling for him to get on the city council, where he hoped to try and do some amount of good in the messed-up structure of Duskvol. That's where we ended the game. He was a much more well realized character who changed and grew much more than most of the D&D characters I've had over the years. [/QUOTE]
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