Don Tordek the Godfather

Psionicist

Explorer
How would one DM a mafia type of campaign in forgotten realms? You basically need a huge city for your players such as Amn or Waterdeep, with lots of different stores/buildings/characters. There are just so many things to do when you think about it. :)

Any ideas or stories greatly appreciated.
 

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Psionicist said:
How would one DM a mafia type of campaign in forgotten realms? You basically need a huge city for your players such as Amn or Waterdeep, with lots of different stores/buildings/characters. There are just so many things to do when you think about it. :)

Any ideas or stories greatly appreciated.
A Mafia family can be a special thieves guild or a powerful merchant clan.
Drow have family structures :)

Amn is the home of the Shadow thieves, a powerful thieves guild.
Waterdeep has no really powerful thieves guild yet.
I think Sembia with a noble merchant clan can be a good place for a mafia type campaign.

Just my 2 cents
yennico
 

Check out Empires of the Shining Seas, a FR product about the lands of Calimshan and the Lake of Steam.

There is alot about the criminal underworld. As a matter of fact, the criminal underworld nearly runs Calimshan.

It goes into criminal families (the analogy of the cartels). Criminal families have alliances with other criminal families and have conflict with others. In fact, the Sy-Pasha, the 'emperor' of Calimshan is the head of the largest criminal 'cartel'.

Could give you ideas on how to set up a similar 'mafia' style of game play in Waterdeep.
 

mafia campaign

Sounds like theive's guild territory. Although, you don't have to make it purely theive's guild. You could set it in a city ruled by powerful merchant families, and the party could work for one of those families. Have the families be corrupt, engaging in smuggling, piracy, blackmail, extortion all that kind of stuff. The families could even be involved (or run) local theive's guilds to run these aspects of "the business" for them. The party could work for one of these families and have to help run the rackets, working against the agents of the other families.

It sounds like a fun idea too. Great idea and good luck! :cool:
 


Several Examples:

Sembia: Mirabeta Selkirk of Ordulin is a highly influential noble, who has her hands in everything from slave trafficking to illegal goods. She and her five sons are quite nasty individuals, who just happen to be related to Kendrick Selkirk, Overmaster of Sembia.

Westgate has the Night Masks, the most influential thieves' guild and guild of assassins within the last 400 years of Faerun's history, since Westgate controls so much of east-west trade. They run a good portion of the government, and the city.

Calimshan has a city with close to one million souls, most of which live in poverty and/or squalor. The Shadow Thieves run almost three quarters of the city with an iron fist, but hidden within a velvet sash. However, they do not have as much wealth or prestige as the merchants of Sembia or the 'Masks of Westgate.

If running an organized crime campaign, your players would have to be prepared to either take part in or at the very least observe some very brutal and atrocious events - otherwise, it would be a very watered-down type of organized crime, with the violent parts hidden from view. This type of campaign would also be much more political in nature than a typical D&D campaign, because Organized Crime is about power - who lives, who dies, and who profits from the business that does go on. Not all O.C. is about violence and death, but the element should always be there, in the background, reminding the PC's of the wages of failure.
 

Doesn't Waterdeep already have a godfather of sorts in the form of some decrepit old beholder that took on the role of mob boss? Not an FR fan, but I remember mention of him (and I had several copies of his Spellfire card).
 

Felon said:
Doesn't Waterdeep already have a godfather of sorts in the form of some decrepit old beholder that took on the role of mob boss? Not an FR fan, but I remember mention of him (and I had several copies of his Spellfire card).

I think you speak of Xanathar. Xanathar does not live in Waterdeep. The beholder lives in Skullport, the city deep under in the undermountain (under Waterdeep).

Just my 2 cents
yennico
 


True, true. I just like the image of a dwarf looking at an elf and saying "I think they left a centaur's head in my bed; or it could just be that I got REALLY rough with that human trull I picked up last night."
 

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