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<blockquote data-quote="der_kluge" data-source="post: 1312221" data-attributes="member: 945"><p>Djinni's dungeon</p><p></p><p>This is an Al-Qadim map I used many years ago.</p><p></p><p>Area #2 houses three levers. The levers move the circular structures left or right depending on whether the lever is pushed forward or backwards. Pulling the levers down rotates the structure counter-clockwise. Lever #1 moves the structure 5 feet. Lever #2 moves it 6 feet, and lever #3 moves it 7 feet. Standing at the ends of the hallways to the right or left the PCs can verify the movement and measure it if they make an attempt (since the outer wall is stationary). As the map indicates (though in a foreign language - actually, just gibberish, since spells don't translate it), moving the levers down 1, 2, 3, 3 will rotate the structure 25 feet, which is enough to align room #3 up with room #5. This alignment has to be perfect or else the door to room #5 won't open. There are large boulders that move into the rooms adjacent to room #3 that will fall into those rooms to raise the door to room #5.</p><p></p><p>The rest, you can fill out however you like, obviously.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1312221, member: 945"] Djinni's dungeon This is an Al-Qadim map I used many years ago. Area #2 houses three levers. The levers move the circular structures left or right depending on whether the lever is pushed forward or backwards. Pulling the levers down rotates the structure counter-clockwise. Lever #1 moves the structure 5 feet. Lever #2 moves it 6 feet, and lever #3 moves it 7 feet. Standing at the ends of the hallways to the right or left the PCs can verify the movement and measure it if they make an attempt (since the outer wall is stationary). As the map indicates (though in a foreign language - actually, just gibberish, since spells don't translate it), moving the levers down 1, 2, 3, 3 will rotate the structure 25 feet, which is enough to align room #3 up with room #5. This alignment has to be perfect or else the door to room #5 won't open. There are large boulders that move into the rooms adjacent to room #3 that will fall into those rooms to raise the door to room #5. The rest, you can fill out however you like, obviously. [/QUOTE]
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