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<blockquote data-quote="ggroy" data-source="post: 4832909" data-attributes="member: 83805"><p>I'm in the opposite situation.</p><p></p><p>I took a 20+ year hiatus from the TSR/WotC "treadmill" dating back to the mid-1980's. I largely skipped over the latter 1E AD&D era, 2E AD&D, 3E D&D, and most of 3.5E D&D. Back then I dropped gaming for the most part, and was spending money on all kinds of other things like music cds, booze, gas, weed, etc ... The last gaming book I bought back in those days was Unearthed Arcana for 1E AD&D. I still DM'ed some semi-regular games for a year or so, until I subsequently stopped gaming altogether for a long period of time afterwards.</p><p></p><p>I started regularly gaming again a few years ago, when 3.5E was starting to lose its luster with the proliferation of numerous supplement books. At first I didn't buy any books and largely borrowed other players' books to make up characters and look up rules. With so many 3.5E books I saw on the FLGS shelves, I was wondering whether it was still worthwhile to jump back into the hobby (after being away for so long). The proliferation of 3.5E WotC books looked kind of ridiculous (ie. corporate greed, etc ...), compared to the 1E AD&D days of only a handful of hardcover books. (Nevermind the 3pp d20 books clogging up the FLGS shelves).</p><p></p><p>The first set of new rpg books I bought in 20+ years, was the 4E D&D core books. I jumped into a 4E game the next week after, and have been on the 4E WotC splatbook treadmill ever since. I will give WotC credit that the organization and structure of the 4E splatbooks are a lot better and less "arbitrary" compared to similar 3E/3.5E versions. (Though this may change in the future).</p><p></p><p>When 4E Forgotten Realms was first released, it didn't look like a very exciting setting to me compared to the 3E/3.5E version I saw previously. The 4E FR campaign guide looked quite lackluster. (My first regular 3.5E game was in Forgotten Realms, a few years ago). I ended up picking up a large number of 3E/3.5E Forgotten Realms and Eberron books that I found in the bargain bins at several FLGS in town. (Many were $15 or less a pop).</p><p></p><p>When I went searching for older 3E/3.5E modules, along with the so-far lackluster 4E modules, I was quite surprised at first at the dearth of WotC modules. (I was accustomed to the early-mid 1980's TSR era with many modules written for 1E AD&D and the D&D box sets). I ended up coming across stuff like Dungeon Crawl Classics and later the Pathfinder AP's, which were a lot higher quality than many of the old TSR 1E AD&D modules I had from 20+ years ago. As a result, I ended up jumping onto the Goodman DCC and Paizo treadmills.</p><p></p><p>Unlike 20+ years ago, I can afford to indulge in the various treadmills of new supplement books these days. Whether I will continue onto a 5E D&D treadmill or Paizo after a few years, remains to be seen.</p></blockquote><p></p>
[QUOTE="ggroy, post: 4832909, member: 83805"] I'm in the opposite situation. I took a 20+ year hiatus from the TSR/WotC "treadmill" dating back to the mid-1980's. I largely skipped over the latter 1E AD&D era, 2E AD&D, 3E D&D, and most of 3.5E D&D. Back then I dropped gaming for the most part, and was spending money on all kinds of other things like music cds, booze, gas, weed, etc ... The last gaming book I bought back in those days was Unearthed Arcana for 1E AD&D. I still DM'ed some semi-regular games for a year or so, until I subsequently stopped gaming altogether for a long period of time afterwards. I started regularly gaming again a few years ago, when 3.5E was starting to lose its luster with the proliferation of numerous supplement books. At first I didn't buy any books and largely borrowed other players' books to make up characters and look up rules. With so many 3.5E books I saw on the FLGS shelves, I was wondering whether it was still worthwhile to jump back into the hobby (after being away for so long). The proliferation of 3.5E WotC books looked kind of ridiculous (ie. corporate greed, etc ...), compared to the 1E AD&D days of only a handful of hardcover books. (Nevermind the 3pp d20 books clogging up the FLGS shelves). The first set of new rpg books I bought in 20+ years, was the 4E D&D core books. I jumped into a 4E game the next week after, and have been on the 4E WotC splatbook treadmill ever since. I will give WotC credit that the organization and structure of the 4E splatbooks are a lot better and less "arbitrary" compared to similar 3E/3.5E versions. (Though this may change in the future). When 4E Forgotten Realms was first released, it didn't look like a very exciting setting to me compared to the 3E/3.5E version I saw previously. The 4E FR campaign guide looked quite lackluster. (My first regular 3.5E game was in Forgotten Realms, a few years ago). I ended up picking up a large number of 3E/3.5E Forgotten Realms and Eberron books that I found in the bargain bins at several FLGS in town. (Many were $15 or less a pop). When I went searching for older 3E/3.5E modules, along with the so-far lackluster 4E modules, I was quite surprised at first at the dearth of WotC modules. (I was accustomed to the early-mid 1980's TSR era with many modules written for 1E AD&D and the D&D box sets). I ended up coming across stuff like Dungeon Crawl Classics and later the Pathfinder AP's, which were a lot higher quality than many of the old TSR 1E AD&D modules I had from 20+ years ago. As a result, I ended up jumping onto the Goodman DCC and Paizo treadmills. Unlike 20+ years ago, I can afford to indulge in the various treadmills of new supplement books these days. Whether I will continue onto a 5E D&D treadmill or Paizo after a few years, remains to be seen. [/QUOTE]
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