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Don't add together temporary hitpoints - lessons from the cleric
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<blockquote data-quote="moticon" data-source="post: 4370171" data-attributes="member: 20701"><p>The 4th bullet in the explanation of temporary hit points starting on page 293 of the PHB clearly states that ""If you get temporary hit points from different sources, use the higher value as your temporary hit point total <span style="color: Red"><strong>instead </strong></span>of adding them together." </p><p></p><p>It's pretty clear that there are situations where you "add temporary hit points together". When would this happen if not "from the same source", meaning that a specific power, feature, or item is considered a source, even over iterative usage?</p><p></p><p>I don't understand why people think this would be so broken. The example given of a warlock is possibly one of the most likely to see addition of temporary hit points. take a 10th level warlock. In a typical battle lasting 4-5 rounds he'll mark 4-5 targets, gain 20-25 temporary hit points (the equivalent of about a single healing surge). Many times it won't stack anyway because he'll have lost them to damage before getting new hit points anyway.</p><p></p><p>Just to say "No, temporary hit points never stack" is not consistent with the RAW.</p></blockquote><p></p>
[QUOTE="moticon, post: 4370171, member: 20701"] The 4th bullet in the explanation of temporary hit points starting on page 293 of the PHB clearly states that ""If you get temporary hit points from different sources, use the higher value as your temporary hit point total [COLOR=Red][B]instead [/B][/COLOR]of adding them together." It's pretty clear that there are situations where you "add temporary hit points together". When would this happen if not "from the same source", meaning that a specific power, feature, or item is considered a source, even over iterative usage? I don't understand why people think this would be so broken. The example given of a warlock is possibly one of the most likely to see addition of temporary hit points. take a 10th level warlock. In a typical battle lasting 4-5 rounds he'll mark 4-5 targets, gain 20-25 temporary hit points (the equivalent of about a single healing surge). Many times it won't stack anyway because he'll have lost them to damage before getting new hit points anyway. Just to say "No, temporary hit points never stack" is not consistent with the RAW. [/QUOTE]
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Don't add together temporary hitpoints - lessons from the cleric
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