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"Don't Borrow What You Can't Replace"
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<blockquote data-quote="The Lemon Merchant" data-source="post: 3681265" data-attributes="member: 2864"><p>As someone stated, it is a quirk of the game, but I actually integrated it into one of my character's attitude. </p><p></p><p>It was a Ravenloft campaign and Sturn (my character) had a pretty tenacious grip on life, something the rest of the party did not have. Over the course of the campaign he saw numerous comrades (fellow PCs) meet their demise, regardless of how much Sturn tried to watch their backs. After awhile he got to be pretty jaded and maybe a bit touched in the head considering the number of NDE's (near death experience) he'd walked away from. It actually got to the point that when a character died the first words out his mouth were, "What's he got on him." BTW, I apparently had some incredible luck behind the screen too, as the GM made a Powers Check every time I "grave-robbed" a friend, it was Ravenloft after all.</p></blockquote><p></p>
[QUOTE="The Lemon Merchant, post: 3681265, member: 2864"] As someone stated, it is a quirk of the game, but I actually integrated it into one of my character's attitude. It was a Ravenloft campaign and Sturn (my character) had a pretty tenacious grip on life, something the rest of the party did not have. Over the course of the campaign he saw numerous comrades (fellow PCs) meet their demise, regardless of how much Sturn tried to watch their backs. After awhile he got to be pretty jaded and maybe a bit touched in the head considering the number of NDE's (near death experience) he'd walked away from. It actually got to the point that when a character died the first words out his mouth were, "What's he got on him." BTW, I apparently had some incredible luck behind the screen too, as the GM made a Powers Check every time I "grave-robbed" a friend, it was Ravenloft after all. [/QUOTE]
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