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"Don't Borrow What You Can't Replace"
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<blockquote data-quote="jdrakeh" data-source="post: 3681794" data-attributes="member: 13892"><p>You know, there could be a whole different campaign in this. . . in the first AD&D campaign that I played in, we were questing for magical keys to unlock the prison of an extra-planar deity. We were having the party dwarf hold them, as we figured that he wouldn't be tempted to use the magical powers they conferred (said powers were simulataneously powerful and <em>evil</em>, the dwarf abhorred magic of all kinds). </p><p></p><p>Unfortunately, we didn't notice the subtle alignment shift until it was too late. And then we discovered that when all the keys were held by a living being <em>they</em> became the gateway to the imprisoned deity's cell (or, more correctly, that the imprisoned being was invoked in their physical body). </p><p></p><p>By the time that these 'details' came to light, the dwarf was completely psychotic (though hiding it well). All ended with the dwarf, along with the keys and other items held for the party, was thrown over the side of the ship in the middle of the ocean after being wrapped in heavy chains (and after the death of two other PCs). Whether he survived his hike across the ocean floor back to dry land, I cannot say. </p><p></p><p>Either way, there is definitely a great campaign seed in it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3681794, member: 13892"] You know, there could be a whole different campaign in this. . . in the first AD&D campaign that I played in, we were questing for magical keys to unlock the prison of an extra-planar deity. We were having the party dwarf hold them, as we figured that he wouldn't be tempted to use the magical powers they conferred (said powers were simulataneously powerful and [i]evil[/i], the dwarf abhorred magic of all kinds). Unfortunately, we didn't notice the subtle alignment shift until it was too late. And then we discovered that when all the keys were held by a living being [i]they[/i] became the gateway to the imprisoned deity's cell (or, more correctly, that the imprisoned being was invoked in their physical body). By the time that these 'details' came to light, the dwarf was completely psychotic (though hiding it well). All ended with the dwarf, along with the keys and other items held for the party, was thrown over the side of the ship in the middle of the ocean after being wrapped in heavy chains (and after the death of two other PCs). Whether he survived his hike across the ocean floor back to dry land, I cannot say. Either way, there is definitely a great campaign seed in it ;) [/QUOTE]
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