Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Don't fall!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2118142" data-attributes="member: 23094"><p>Not actually. At the beginning of his turn, he starts falling (similar in timing to when a Summon Monster spell would expire). Continue with concentration checks as appropriate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What this actually allows is the other characters engaged in battle to hear the wizard yell, "They dispelled my ability to fly!" and do something about it, rather than watch helplessly as the wizard plummets to his death.</p><p></p><p></p><p></p><p>Which, by the way, is exactly the same as it is treated using the jumping rules. I have 30' of movement. I move 50' towards a 20' chasm, and jump it. Because I can only move 10' more this turn, I end my turn in the air halfway across the chasm. On my next turn, I have to use a move-action to complete the jump. But, if I delay, then I get to spend the next several rounds hanging in midair.</p><p></p><p>The simple answer to this is, "You can't delay when you would otherwise be subject to falling." There, no problems.</p><p></p><p></p><p></p><p>Because it affects:</p><p></p><p></p><p></p><p>Thus, you can featherfall other people on their turns, as <strong>they</strong> are falling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT:</p><p></p><p>Alternatively, using the originally proposed Wizard scenario, his Fly spell has been dispelled. Presumably, this happened on the dispeller's turn. Thus, the Wizard is automatically going to fall as soon as his turn in the initiative order comes up, and before he can otherwise act. So, instead of waiting, he casts the Featherfall spell during the dispeller's turn (or, more intelligently, right before the turn of the person right before him in initiative order), as soon as the Fly spell is dispelled.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2118142, member: 23094"] Not actually. At the beginning of his turn, he starts falling (similar in timing to when a Summon Monster spell would expire). Continue with concentration checks as appropriate. :) What this actually allows is the other characters engaged in battle to hear the wizard yell, "They dispelled my ability to fly!" and do something about it, rather than watch helplessly as the wizard plummets to his death. Which, by the way, is exactly the same as it is treated using the jumping rules. I have 30' of movement. I move 50' towards a 20' chasm, and jump it. Because I can only move 10' more this turn, I end my turn in the air halfway across the chasm. On my next turn, I have to use a move-action to complete the jump. But, if I delay, then I get to spend the next several rounds hanging in midair. The simple answer to this is, "You can't delay when you would otherwise be subject to falling." There, no problems. Because it affects: Thus, you can featherfall other people on their turns, as [b]they[/b] are falling. :) EDIT: Alternatively, using the originally proposed Wizard scenario, his Fly spell has been dispelled. Presumably, this happened on the dispeller's turn. Thus, the Wizard is automatically going to fall as soon as his turn in the initiative order comes up, and before he can otherwise act. So, instead of waiting, he casts the Featherfall spell during the dispeller's turn (or, more intelligently, right before the turn of the person right before him in initiative order), as soon as the Fly spell is dispelled. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Don't fall!
Top