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<blockquote data-quote="RandomPrecision" data-source="post: 2118613" data-attributes="member: 29267"><p>I've always strongly supported the rule interpretation that you only fall on your turn - as previously stated, there's no pause in falling according to this - all concurrent rounds take place at the same time, but initiative determines the order in which players and monsters declare their actions.</p><p></p><p>However, there's one major thing that I don't like about falling - the fact that it's based on initiative, and initiative is based on dexterity. This means that more dexterous creatures fall before less dexterous creatures can act. While this doesn't sound like a special case, the thing that irks me is a scenario where a spellcaster summons a large creature over a group of enemies (some argue this is against the rules, but whatever, it's a hypothetical situation that illuminates my problem with the rules). If the creature summoned above the enemies is quick and dexterous, it falls before the enemies have a chance to get out of the way. However, a clumsy, but potentially larger creature allows enemies to get out of the way before it falls on a lower initiative count. Issues like that don't usually come up, but they do necessitate some more arbitrary rulings about the initiative and falling systems.</p></blockquote><p></p>
[QUOTE="RandomPrecision, post: 2118613, member: 29267"] I've always strongly supported the rule interpretation that you only fall on your turn - as previously stated, there's no pause in falling according to this - all concurrent rounds take place at the same time, but initiative determines the order in which players and monsters declare their actions. However, there's one major thing that I don't like about falling - the fact that it's based on initiative, and initiative is based on dexterity. This means that more dexterous creatures fall before less dexterous creatures can act. While this doesn't sound like a special case, the thing that irks me is a scenario where a spellcaster summons a large creature over a group of enemies (some argue this is against the rules, but whatever, it's a hypothetical situation that illuminates my problem with the rules). If the creature summoned above the enemies is quick and dexterous, it falls before the enemies have a chance to get out of the way. However, a clumsy, but potentially larger creature allows enemies to get out of the way before it falls on a lower initiative count. Issues like that don't usually come up, but they do necessitate some more arbitrary rulings about the initiative and falling systems. [/QUOTE]
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