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Don't fall!
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<blockquote data-quote="isoChron" data-source="post: 2119731" data-attributes="member: 5927"><p>Well if a monk makes a run and moves 200 ft. he does it completly on his turn. It takes him 6 seconds to do that, but a fighter could't charge him or cross his path at half his movement. There is no interception possible. Why should it be different for the falling character ?</p><p></p><p>The magic fails at the dispellers turn, not thereafter. </p><p>You fall from a simple trip attack immediatly (and receive the extra attack from improved trip). </p><p>Now if you fall from greater height it happens to wait until you can react ? No surprise that your mighty magic fails ? </p><p>Why doesn't the tripped character get a chance that anyone bullrushes the evil tripping opponent out of reach for his improved trip attack. </p><p>What about the bullrushed character ? </p><p>I always thought the movement that happens on your turn is willing movement. If it is a surprising / unwilling movement it happens immediatly.</p><p></p><p>I'm with the falling immediatly faction <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Fly is a good spell .... as long as you wear a ring of featherfall, prepared a featherfall spell or don't fly higher than you can fall and stay alive.</p><p></p><p>EDIT: if some ally is near the path of the falling character (5 ft) I would grant him an AoO to catch him from falling. That's what AoO's are for. To react to something when it's not your turn.</p></blockquote><p></p>
[QUOTE="isoChron, post: 2119731, member: 5927"] Well if a monk makes a run and moves 200 ft. he does it completly on his turn. It takes him 6 seconds to do that, but a fighter could't charge him or cross his path at half his movement. There is no interception possible. Why should it be different for the falling character ? The magic fails at the dispellers turn, not thereafter. You fall from a simple trip attack immediatly (and receive the extra attack from improved trip). Now if you fall from greater height it happens to wait until you can react ? No surprise that your mighty magic fails ? Why doesn't the tripped character get a chance that anyone bullrushes the evil tripping opponent out of reach for his improved trip attack. What about the bullrushed character ? I always thought the movement that happens on your turn is willing movement. If it is a surprising / unwilling movement it happens immediatly. I'm with the falling immediatly faction :) Fly is a good spell .... as long as you wear a ring of featherfall, prepared a featherfall spell or don't fly higher than you can fall and stay alive. EDIT: if some ally is near the path of the falling character (5 ft) I would grant him an AoO to catch him from falling. That's what AoO's are for. To react to something when it's not your turn. [/QUOTE]
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