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General Tabletop Discussion
*TTRPGs General
Don't Forget the Excitement (when DM-ing)
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<blockquote data-quote="Ktulu" data-source="post: 5153360" data-attributes="member: 13465"><p>To expand on Weem's point-of-view response, I like to goad.</p><p></p><p>Avenger: Man, I'm low on HP, but if I AP I could charge the big-guy and maybe take him down.</p><p>Cleric: But you'll take an OA from the drow in front of you. Just wait for healing.</p><p>DM: WAIT?!?! You are a servant of Bahamut; his mighty claw! You wait for no man!</p><p>Avenger: Oh, heck ya! I go for the charge.</p><p>DM: The drow looks shocked as you turn away, and tries to plant the sword in your back. It digs deep, but you manage to move away (hit, 10 damage).</p><p>Avenger: Well, one more hit and I'm going down! (Drops a daily and hits, due to roll twice) OOOOH YEAH! </p><p>DM: And you were going to wait...pshaw. Only the dead weight. (pun was intended).</p><p></p><p></p><p>Honestly, goading to get more action is awesome, especially when a significant threat is involved. Sure, he might fail and drop, but the alternative is sitting back and not doing anything cool. The bold fail more than the reserved, but they also see more greatness.</p><p></p><p></p><p>Also, not only NPC's need to speak. I constantly banter with characters, be it a lowly spinagon devil or bandit. Have them speak and act cocky. When a creature critical hits, he mocks the defenses of the player. When he drops a PC, he laughs at their weaknesses (he might even take an extra chance to coup de grace if it'll get the players pissed enough). Do this often, and then throw in badguy that doesn't speak. It'll creep the players out and make them very, very anxious and worried.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 5153360, member: 13465"] To expand on Weem's point-of-view response, I like to goad. Avenger: Man, I'm low on HP, but if I AP I could charge the big-guy and maybe take him down. Cleric: But you'll take an OA from the drow in front of you. Just wait for healing. DM: WAIT?!?! You are a servant of Bahamut; his mighty claw! You wait for no man! Avenger: Oh, heck ya! I go for the charge. DM: The drow looks shocked as you turn away, and tries to plant the sword in your back. It digs deep, but you manage to move away (hit, 10 damage). Avenger: Well, one more hit and I'm going down! (Drops a daily and hits, due to roll twice) OOOOH YEAH! DM: And you were going to wait...pshaw. Only the dead weight. (pun was intended). Honestly, goading to get more action is awesome, especially when a significant threat is involved. Sure, he might fail and drop, but the alternative is sitting back and not doing anything cool. The bold fail more than the reserved, but they also see more greatness. Also, not only NPC's need to speak. I constantly banter with characters, be it a lowly spinagon devil or bandit. Have them speak and act cocky. When a creature critical hits, he mocks the defenses of the player. When he drops a PC, he laughs at their weaknesses (he might even take an extra chance to coup de grace if it'll get the players pissed enough). Do this often, and then throw in badguy that doesn't speak. It'll creep the players out and make them very, very anxious and worried. [/QUOTE]
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