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General Tabletop Discussion
*TTRPGs General
Don't Forget the Excitement (when DM-ing)
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<blockquote data-quote="weem" data-source="post: 5153565" data-attributes="member: 9470"><p>Haha, nice! My brother and his friends drink during their games (not heavily) but I couldn't do it. I used to drink TOO much, and quit a few years back (I now have about 3 beers a year), but even then if I had just a few beers I would get really tired, not energetic, hehe.</p><p></p><p></p><p></p><p>That's too funny <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Yea, I had a game where I was not as prepared as I wanted to be, and I just wasn't feeling it. I considered canceling, but we played anyway and it was fine... could have been better for sure, but it worked. I think I will be more willing to cancel if that happens from now on, but we'll see.</p><p></p><p></p><p></p><p>Yes! I need to do more of this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>Funny you mention a devil because my players have been running into this particular devil who was very taunting when they first fought him, but he turned on the charm near the end when he was about to be killed and they let him live. They often (looking back) wish they would have just finished him off now. Not that he is too troublesome at this point when they run into him, but the thoughts of what he might do should he suddenly have a great opportunity weighs on them, hehe.</p><p></p><p>He was not intended to be a recurring character, but because of how I voiced him, and their interaction during that first fight, he is now a major NPC.</p></blockquote><p></p>
[QUOTE="weem, post: 5153565, member: 9470"] Haha, nice! My brother and his friends drink during their games (not heavily) but I couldn't do it. I used to drink TOO much, and quit a few years back (I now have about 3 beers a year), but even then if I had just a few beers I would get really tired, not energetic, hehe. That's too funny :p Yea, I had a game where I was not as prepared as I wanted to be, and I just wasn't feeling it. I considered canceling, but we played anyway and it was fine... could have been better for sure, but it worked. I think I will be more willing to cancel if that happens from now on, but we'll see. Yes! I need to do more of this ;) Funny you mention a devil because my players have been running into this particular devil who was very taunting when they first fought him, but he turned on the charm near the end when he was about to be killed and they let him live. They often (looking back) wish they would have just finished him off now. Not that he is too troublesome at this point when they run into him, but the thoughts of what he might do should he suddenly have a great opportunity weighs on them, hehe. He was not intended to be a recurring character, but because of how I voiced him, and their interaction during that first fight, he is now a major NPC. [/QUOTE]
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