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Don't hate me...my 4th Edition Psion ver1.0
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<blockquote data-quote="Paultimatum" data-source="post: 4604934" data-attributes="member: 80484"><p>I also agree that the psion needs some kind of implement, every class needs to be able to have some sort of magic item to increase their attack bonuses or they will fall behind, especially at higher levels. I like the orb feat though, it would be good if that could stay. Maybe if you would rather not use crowns or crystals, or think that psionics would rely only on themselves, there could be a ritual psionics know that allow them to absorb the power of a magic item? In stead of the magic being converted to residuum the magic could go into their head, dissenchanting the item. Might be a bit strange, but could be a cool class feature (they would obviously only be able to do this to one weapon at a time) and could help to give them power. Personally I think their class features are a bit unbalenced, except for the mind link, which I like as it is (neat idea to have a striker like mark only instead of extra damage it does other things). The psicristals, which seem to me to be overpowered (several paragon paths have an ability to spend an action point to gain an encounter power use, and this is even starting at lvl 11). The wilder's surge is an good concept, but might also be overpowered, with all the effects on a crit (feats, magic items when using orbs or other weapons, etc.). The other features seem underpowered compared to some other classes. I also thing the split path feats could use a boost in power, maybe to once an encounter. Another thought; should the psionics have an at will that serves as a ranged basic attack? Anyway, looks like a not bad start for a class, but needs some changes (some of them just grammar/terminology).</p></blockquote><p></p>
[QUOTE="Paultimatum, post: 4604934, member: 80484"] I also agree that the psion needs some kind of implement, every class needs to be able to have some sort of magic item to increase their attack bonuses or they will fall behind, especially at higher levels. I like the orb feat though, it would be good if that could stay. Maybe if you would rather not use crowns or crystals, or think that psionics would rely only on themselves, there could be a ritual psionics know that allow them to absorb the power of a magic item? In stead of the magic being converted to residuum the magic could go into their head, dissenchanting the item. Might be a bit strange, but could be a cool class feature (they would obviously only be able to do this to one weapon at a time) and could help to give them power. Personally I think their class features are a bit unbalenced, except for the mind link, which I like as it is (neat idea to have a striker like mark only instead of extra damage it does other things). The psicristals, which seem to me to be overpowered (several paragon paths have an ability to spend an action point to gain an encounter power use, and this is even starting at lvl 11). The wilder's surge is an good concept, but might also be overpowered, with all the effects on a crit (feats, magic items when using orbs or other weapons, etc.). The other features seem underpowered compared to some other classes. I also thing the split path feats could use a boost in power, maybe to once an encounter. Another thought; should the psionics have an at will that serves as a ranged basic attack? Anyway, looks like a not bad start for a class, but needs some changes (some of them just grammar/terminology). [/QUOTE]
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Don't hate me...my 4th Edition Psion ver1.0
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