Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Don't hate the playa, hate the game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 2175947" data-attributes="member: 4134"><p>Yes, I do. And it works both ways</p><p></p><p></p><p></p><p>Well, primarily at the Fire Giant, but the DM might draw some of the fire, too, if he did it for the wrong reasons.</p><p></p><p></p><p></p><p>Again, primarily the Priest, but when the DM uses it for pure railroading reasons, and ignores all the aspects of this spell just to get us to do what he wants, I'm angry at the DM. For example, one DM seems to "forget" that the spell has a really long casting time. He was told that it isn't so in the past, but always tries it agian.</p><p></p><p></p><p></p><p>That's a good and believable tactic, and the DM might be a rat bastard for it, but they're all supposed to be rat bastards from time to time. No DM fault here.</p><p></p><p></p><p></p><p>Depends on the Charakter. If he's the selfish cleptomaniac, I blame the PC. If the PC doesn't have any selfish streaks, or isn't supposed to (because he's an Exalted character, for example), I'm mad at the Player.</p><p></p><p></p><p></p><p>No, it isn't a myth. I keep them apart, if the players/DM behave the part, too.</p><p></p><p>We have the player who wanted to play an exalted character, with the Vow of Poverty (ooo, all those nice bonuses). Later, the character asked me whether I would buy him some spell that could get rid of strength damage and pay his expanses for transcribing it into his spellbook. When I stated that we have two clerics who could cast lesser restoration, he said, it would always be good to have another to do that, and me as the fighter should be interested in keeping my strength up. </p><p></p><p>I didn't buy it (was saving for some important piece of equipment at the time), but said I was thinking it over.</p><p></p><p>Later he casually mentioned that he had that exalted spell that he had to sacrifice some of his strength for. It became apparent that he wanted to have that spell to cure himself. So he lied. If it were a CG character with roguish streak without Sacred Vow, I wouldn't have had big problems with it, beside calling the character a weasel. But this came from a supposedly LG Exalted wizard. So I wasn't only angry at the char, but also at the player, who was ignoring his character to get the best deal for him.</p><p></p><p></p><p>Or one of our DMs in a recent game. We were playing evil Ravenloft (not the best idea anyway), and had gestalt characters (offset by a really low distribution of equipment). He apparently found that he coulnd't challenge us, even when he gave the enemies pseudo-equipment and the like. And then, there came one session that was full of railroading and metagaming on the DM's part, all aimed at crippling us and screwing us up:</p><p></p><p>First, we were to enter a city, and they searched everyone. As I was asking how they did it, planning to use illusions and the like to avoid my weapons being taken away (they weren't of any practical use to my mage/rogue, but they were his family weapons, and no filthy human should touch them, except maybe the pointy end, with his throat), the procedure evolved before my every eyes, as he tried to foil my character's possible attempts to keep the weapons. I might have been too paranoid about that one, but it was only the tip of the iceberg.</p><p></p><p>Later, we had to get something from a secret headquarter of a secret service-like organization, which was in the basement of a tavern. Our plan was to make the wizard/sorcerer invisible and let him have a look around. As he entered the door, he became visible. We found out pretty quick why that was: The whole building was covered - very neatly - with permanent antimagic fields. No dead-magic zone or something, but antimagic fields. Now you might think that this is a really expensive way to guard your premises - even if AF would be an official choice for permanency (it isn't), this would cost copious amounts of XP - just to keep magical intrusion out. I might add at this point that all but one character relied almost exclusively on magic - druid/cleric, wizard/sorcerer, mage/rogue, psion/something, only the werecat fighter/rogue wasn't overly hampered.</p><p>We later also discovered that the field extanded underground as well, so magical intrusion was just impossible.</p><p></p><p>While we hatched the plan to set the building on fire, we discovered that there was a total of 700ml (around 23 oz) of lamp oil to be had in the whole town. We resolved to go to the forest to rest there and then try something the following day.</p><p></p><p>In the night, I was having first watch, and saw some big boars wandering around, apparently looking for food. I woke the druid, and he looked at them, he even walked over to talk about them. </p><p>At this point he was suddenly subject of a geas/quest spell - out of the blue - that ordered him to go kill our domain lord. The caster apparently could be not only invicible, but also evade our detection (I have spot and listen maxed out and get the elven bonuses - well, it is of no use if I'm not getting to make a check). Also, that command was clearly suicidal (attacking an evil domain lord...), the geas apparently took hold. </p><p>Then the boars changed shape - they were giant dire were boars. Of course, not even the druid could get any check or something to even notice that they were no ordinary (dire) animals.</p><p>And then, there's the question on how they knew why we are here and what we were about to do (the DM stated that this was a preemptive strike against our attack the following day). Again, none of us got so much as a check to notice someone.</p><p></p><p></p><p>After the fight, which we won despite the odds, the DM just said he doesn't want to play this campaign any more. Now we're starting a new, non-evil campaign, with relatively weak PB and below-average wealth levels, and I'm still not sure whether I still want to play there.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2175947, member: 4134"] Yes, I do. And it works both ways Well, primarily at the Fire Giant, but the DM might draw some of the fire, too, if he did it for the wrong reasons. Again, primarily the Priest, but when the DM uses it for pure railroading reasons, and ignores all the aspects of this spell just to get us to do what he wants, I'm angry at the DM. For example, one DM seems to "forget" that the spell has a really long casting time. He was told that it isn't so in the past, but always tries it agian. That's a good and believable tactic, and the DM might be a rat bastard for it, but they're all supposed to be rat bastards from time to time. No DM fault here. Depends on the Charakter. If he's the selfish cleptomaniac, I blame the PC. If the PC doesn't have any selfish streaks, or isn't supposed to (because he's an Exalted character, for example), I'm mad at the Player. No, it isn't a myth. I keep them apart, if the players/DM behave the part, too. We have the player who wanted to play an exalted character, with the Vow of Poverty (ooo, all those nice bonuses). Later, the character asked me whether I would buy him some spell that could get rid of strength damage and pay his expanses for transcribing it into his spellbook. When I stated that we have two clerics who could cast lesser restoration, he said, it would always be good to have another to do that, and me as the fighter should be interested in keeping my strength up. I didn't buy it (was saving for some important piece of equipment at the time), but said I was thinking it over. Later he casually mentioned that he had that exalted spell that he had to sacrifice some of his strength for. It became apparent that he wanted to have that spell to cure himself. So he lied. If it were a CG character with roguish streak without Sacred Vow, I wouldn't have had big problems with it, beside calling the character a weasel. But this came from a supposedly LG Exalted wizard. So I wasn't only angry at the char, but also at the player, who was ignoring his character to get the best deal for him. Or one of our DMs in a recent game. We were playing evil Ravenloft (not the best idea anyway), and had gestalt characters (offset by a really low distribution of equipment). He apparently found that he coulnd't challenge us, even when he gave the enemies pseudo-equipment and the like. And then, there came one session that was full of railroading and metagaming on the DM's part, all aimed at crippling us and screwing us up: First, we were to enter a city, and they searched everyone. As I was asking how they did it, planning to use illusions and the like to avoid my weapons being taken away (they weren't of any practical use to my mage/rogue, but they were his family weapons, and no filthy human should touch them, except maybe the pointy end, with his throat), the procedure evolved before my every eyes, as he tried to foil my character's possible attempts to keep the weapons. I might have been too paranoid about that one, but it was only the tip of the iceberg. Later, we had to get something from a secret headquarter of a secret service-like organization, which was in the basement of a tavern. Our plan was to make the wizard/sorcerer invisible and let him have a look around. As he entered the door, he became visible. We found out pretty quick why that was: The whole building was covered - very neatly - with permanent antimagic fields. No dead-magic zone or something, but antimagic fields. Now you might think that this is a really expensive way to guard your premises - even if AF would be an official choice for permanency (it isn't), this would cost copious amounts of XP - just to keep magical intrusion out. I might add at this point that all but one character relied almost exclusively on magic - druid/cleric, wizard/sorcerer, mage/rogue, psion/something, only the werecat fighter/rogue wasn't overly hampered. We later also discovered that the field extanded underground as well, so magical intrusion was just impossible. While we hatched the plan to set the building on fire, we discovered that there was a total of 700ml (around 23 oz) of lamp oil to be had in the whole town. We resolved to go to the forest to rest there and then try something the following day. In the night, I was having first watch, and saw some big boars wandering around, apparently looking for food. I woke the druid, and he looked at them, he even walked over to talk about them. At this point he was suddenly subject of a geas/quest spell - out of the blue - that ordered him to go kill our domain lord. The caster apparently could be not only invicible, but also evade our detection (I have spot and listen maxed out and get the elven bonuses - well, it is of no use if I'm not getting to make a check). Also, that command was clearly suicidal (attacking an evil domain lord...), the geas apparently took hold. Then the boars changed shape - they were giant dire were boars. Of course, not even the druid could get any check or something to even notice that they were no ordinary (dire) animals. And then, there's the question on how they knew why we are here and what we were about to do (the DM stated that this was a preemptive strike against our attack the following day). Again, none of us got so much as a check to notice someone. After the fight, which we won despite the odds, the DM just said he doesn't want to play this campaign any more. Now we're starting a new, non-evil campaign, with relatively weak PB and below-average wealth levels, and I'm still not sure whether I still want to play there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Don't hate the playa, hate the game
Top