Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Don't hate the playa, hate the game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheEvil" data-source="post: 2176072" data-attributes="member: 23261"><p>I do think trust is the primary issue with most of the PVP and PVGM issues. The character of a trusted friend could steal items out from under the party nose and I wouldn't be overly bothered. If the character of a player I didn't particularly like or trust did the same thing, my blood pressure would rise. For a more extreme example, if said friend's PC hit on my wife's character, no problem. If the guy who hit on my wife had his PC do so....</p><p></p><p>As far as the GM goes, without the trust of the players, there is nothing. The best example from my experience invovled a GM who was a good storyteller, had interesting NPCs and was good at ad hoc reactions to unexpected PC behavior. He was not well versed in the rules. On the very first session, upon discovering that you could draw a weapon as part of a move, he house ruled that you couldn't because it made the Quickdraw feat worthless. His wife's PC had the Quickdraw feat. She was the only one. I almost decided to quick after that night, but decided to give him another shot. It did make it hard to take him as even handed, and my wife had a particularly hard time trusting his motivations. In the end, I do think he was not being even handed. When my wife's PC was transformed into a lesser vampire spawn, he levied a -4 Dex penalty on her character. This was shortly after his wife commented on how her character with Improved Initiative and 10 dex sometimes had a lower initiative then my wife's 18 dex character.</p><p></p><p>The point of all this long winded rambling is that players need to base their actions on the level of relationship they have with the other players. GMs need to make sure that the things that happen in the game are within the bounds of the player's trust in him/her. Also, it is probably worthwhile to talk with the players about trusting your calls and that things do actually make sense.</p></blockquote><p></p>
[QUOTE="TheEvil, post: 2176072, member: 23261"] I do think trust is the primary issue with most of the PVP and PVGM issues. The character of a trusted friend could steal items out from under the party nose and I wouldn't be overly bothered. If the character of a player I didn't particularly like or trust did the same thing, my blood pressure would rise. For a more extreme example, if said friend's PC hit on my wife's character, no problem. If the guy who hit on my wife had his PC do so.... As far as the GM goes, without the trust of the players, there is nothing. The best example from my experience invovled a GM who was a good storyteller, had interesting NPCs and was good at ad hoc reactions to unexpected PC behavior. He was not well versed in the rules. On the very first session, upon discovering that you could draw a weapon as part of a move, he house ruled that you couldn't because it made the Quickdraw feat worthless. His wife's PC had the Quickdraw feat. She was the only one. I almost decided to quick after that night, but decided to give him another shot. It did make it hard to take him as even handed, and my wife had a particularly hard time trusting his motivations. In the end, I do think he was not being even handed. When my wife's PC was transformed into a lesser vampire spawn, he levied a -4 Dex penalty on her character. This was shortly after his wife commented on how her character with Improved Initiative and 10 dex sometimes had a lower initiative then my wife's 18 dex character. The point of all this long winded rambling is that players need to base their actions on the level of relationship they have with the other players. GMs need to make sure that the things that happen in the game are within the bounds of the player's trust in him/her. Also, it is probably worthwhile to talk with the players about trusting your calls and that things do actually make sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Don't hate the playa, hate the game
Top