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don't insult the purpose of a door by locking it
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<blockquote data-quote="darthkilmor" data-source="post: 2967282" data-attributes="member: 23365"><p>I played a kender wizard in a short-lived dragonlance game, it was one of the most fun characters i've ever played. It takes a DM willing to let you be silly and fun (for instance, party is beginning a fight with a minotaur, DM: 'Hey, that minotaur has a nice big shiny ring in his nose' , Me: Jump up and grab it !, DM: <ajudicates what should happen, everyone has a laugh, game goes on> )</p><p>(second for instance (i was dm'ing this so had to npc-ish the kender), party is exploring a cave that turns into worked stone, finds a kind of platform with a handle, everyone's looking at inscriptions, etc, kender just pulls the handle and teleport vanishes, party debates whether to try and follow and find him )</p><p></p><p>They're fun with the right kind of player and DM, if you're very much the little-too-serious "omg he stole my belt i'll kill him yaarrrr!" then you probably wont like kender.</p><p></p><p>(before someone says OMG noob kender cant concentrate long enough to be a wizard blah blah, we had a set of compromises such as, always had to take spell mastery (so I didnt need a spellbook), and a few other things that I cant remember, but it was reasonable )</p></blockquote><p></p>
[QUOTE="darthkilmor, post: 2967282, member: 23365"] I played a kender wizard in a short-lived dragonlance game, it was one of the most fun characters i've ever played. It takes a DM willing to let you be silly and fun (for instance, party is beginning a fight with a minotaur, DM: 'Hey, that minotaur has a nice big shiny ring in his nose' , Me: Jump up and grab it !, DM: <ajudicates what should happen, everyone has a laugh, game goes on> ) (second for instance (i was dm'ing this so had to npc-ish the kender), party is exploring a cave that turns into worked stone, finds a kind of platform with a handle, everyone's looking at inscriptions, etc, kender just pulls the handle and teleport vanishes, party debates whether to try and follow and find him ) They're fun with the right kind of player and DM, if you're very much the little-too-serious "omg he stole my belt i'll kill him yaarrrr!" then you probably wont like kender. (before someone says OMG noob kender cant concentrate long enough to be a wizard blah blah, we had a set of compromises such as, always had to take spell mastery (so I didnt need a spellbook), and a few other things that I cant remember, but it was reasonable ) [/QUOTE]
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