Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Don't Leave Home Without It...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thorvald Kviksverd" data-source="post: 10687" data-attributes="member: 1495"><p>Why...your <em>helmet</em> of course!</p><p><---<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>__________________________________________________</p><p></p><p>Another tidbit from the dusty tomes...</p><p></p><p>Much of my campaign has a dark ages feel with respect to the type of armor worn, yet the primary defensive items of this time are woefully under-represented in the game. The helmet is not presented at all (leaving aside its inclusion in <em>certain</em> armour descriptions), except as a magical item, and the shield provides minimal protection. If any others feel the same, I offer a few suggestions on how to rectify this.</p><p></p><p>(Note: I've only included Helmets in this post--they seemed to get the most positive response last time around <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>The underlying assumption being, that wearing a helmet doesn't make you any harder to hit; but when a threat is scored a disproportionate number of these will target the head, and therefore a helmet should provide a disproportionate amount of protection at these times--and not having one on at such times is a VERY bad idea indeed!</p><p></p><p></p><p>[code]</p><p>[color=red][size=4]</p><p>HELMETS</p><p> </p><p>Type ThreatAP's Penalty SpellFail</p><p></p><p>None -4 0 +0%</p><p> </p><p>Light -2 -1 +10%</p><p></p><p>Medium 0 -3 +25%</p><p></p><p>Heavy +2 -6 +50%</p><p></p><p>[/size]</p><p>[/color]</p><p>[/code]</p><p></p><p>notes-</p><p></p><p><strong>Assumes values for armour given in PHB are <em>sans</em> helmet.</strong></p><p></p><p><strong>ThreatAP's:</strong> added to armor class before threat roll is made to test for a critical.</p><p></p><p><strong>Penalty(proficient):</strong> applies to all checks related to vision or hearing(and perhaps smell, in the case of the heavy helm). One-half of the modifier(0/0/-1/-3) applies to archery(bows, not crossbows).</p><p></p><p><strong>Penalty(non-proficient):</strong> applies to all checks related to vision or hearing(and sometimes smell). The greater of the helmet or armor penalty applies to all attack rolls.</p><p></p><p><strong>SpellFail:</strong> applies to spells with verbal components.</p><p></p><p>Well, there you have it. Let me know what you think; also, I'd be interested in seeing any</p><p>house rules you may have come up with to deal with these issues.</p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 10687, member: 1495"] Why...your [i]helmet[/i] of course! <---;) __________________________________________________ Another tidbit from the dusty tomes... Much of my campaign has a dark ages feel with respect to the type of armor worn, yet the primary defensive items of this time are woefully under-represented in the game. The helmet is not presented at all (leaving aside its inclusion in [i]certain[/i] armour descriptions), except as a magical item, and the shield provides minimal protection. If any others feel the same, I offer a few suggestions on how to rectify this. (Note: I've only included Helmets in this post--they seemed to get the most positive response last time around ;) ) The underlying assumption being, that wearing a helmet doesn't make you any harder to hit; but when a threat is scored a disproportionate number of these will target the head, and therefore a helmet should provide a disproportionate amount of protection at these times--and not having one on at such times is a VERY bad idea indeed! [code] [color=red][size=4] HELMETS Type ThreatAP's Penalty SpellFail None -4 0 +0% Light -2 -1 +10% Medium 0 -3 +25% Heavy +2 -6 +50% [/size] [/color] [/code] notes- [b]Assumes values for armour given in PHB are [i]sans[/i] helmet.[/b] [b]ThreatAP's:[/b] added to armor class before threat roll is made to test for a critical. [b]Penalty(proficient):[/b] applies to all checks related to vision or hearing(and perhaps smell, in the case of the heavy helm). One-half of the modifier(0/0/-1/-3) applies to archery(bows, not crossbows). [b]Penalty(non-proficient):[/b] applies to all checks related to vision or hearing(and sometimes smell). The greater of the helmet or armor penalty applies to all attack rolls. [b]SpellFail:[/b] applies to spells with verbal components. Well, there you have it. Let me know what you think; also, I'd be interested in seeing any house rules you may have come up with to deal with these issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Don't Leave Home Without It...
Top