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Don't let them escape! (How to lock down a city?)
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<blockquote data-quote="BlackMoria" data-source="post: 2021725" data-attributes="member: 424"><p>Several ideas..... </p><p></p><p>1. A spell from The Complete Book of Eldritch Might called Call of the Diamond. In brief, the target (which must be known but can be anywhere) is compelled to come to the caster by whatever means possible, if the target fails the saving throw. </p><p></p><p>2. A magic item called a Weird Stone. Don't recall what FR 3E book it is in. In brief, once activated, it negates all translocation magic (teleport and the like), all dimensional magics (plane shift, ethereal, dimensional shifting, etc) and does a few other things I don't recall (don't have my book in front of me) in a 1 mile radius. A great item to secure a large area from 'get me the hell out of here real quick' spells</p><p></p><p>3. A spell from The Complete Book of Eldritch Might and Arcana Unearth called Teleport Trace. If she teleports out, the spell locks a trace on her and a strike team can teleport after her to recover the MacGuffin and deal with her.</p><p></p><p>4. A immediate scry should show her location in the palace or a locate object should show the location of the McGuffin (and therefore her). Close on the location quickly before she gets away.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 2021725, member: 424"] Several ideas..... 1. A spell from The Complete Book of Eldritch Might called Call of the Diamond. In brief, the target (which must be known but can be anywhere) is compelled to come to the caster by whatever means possible, if the target fails the saving throw. 2. A magic item called a Weird Stone. Don't recall what FR 3E book it is in. In brief, once activated, it negates all translocation magic (teleport and the like), all dimensional magics (plane shift, ethereal, dimensional shifting, etc) and does a few other things I don't recall (don't have my book in front of me) in a 1 mile radius. A great item to secure a large area from 'get me the hell out of here real quick' spells 3. A spell from The Complete Book of Eldritch Might and Arcana Unearth called Teleport Trace. If she teleports out, the spell locks a trace on her and a strike team can teleport after her to recover the MacGuffin and deal with her. 4. A immediate scry should show her location in the palace or a locate object should show the location of the McGuffin (and therefore her). Close on the location quickly before she gets away. [/QUOTE]
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