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Don't love your villains (or "How I screwed up, and how I fixed it")
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<blockquote data-quote="TheAuldGrump" data-source="post: 5710521" data-attributes="member: 6957"><p>Right now in my Tweens 'n' Teens Pathfinder game I have a minor problem with the PCs, including the paladin, sympathizing with a lich magus villain. </p><p></p><p>The reason? He turned a bunch of them to stone, paralyzed others, and knocked the last of them unconscious. Before leaving he bandaged the unconscious PCs, and left them a note, thanking them for the wonderful time, along with two wands, one to cure the paralysis, the other of Stone to Flesh....</p><p></p><p>I expected the players to decide that he was their arch enemy. Instead they have decided that since he brought the treatments along then he planned ahead to do as little harm as possible.</p><p></p><p>What can I say? They're right. I just didn't expect the kids to realize that.... Now they are digging for information on his background, about two adventures too early. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I love my players. I just wish that the grownups had as much on the ball as the kids. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Auld Grump, yeah, he's <em>evil</em>, he just isn't <em><strong>EVIL!</strong></em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5710521, member: 6957"] Right now in my Tweens 'n' Teens Pathfinder game I have a minor problem with the PCs, including the paladin, sympathizing with a lich magus villain. The reason? He turned a bunch of them to stone, paralyzed others, and knocked the last of them unconscious. Before leaving he bandaged the unconscious PCs, and left them a note, thanking them for the wonderful time, along with two wands, one to cure the paralysis, the other of Stone to Flesh.... I expected the players to decide that he was their arch enemy. Instead they have decided that since he brought the treatments along then he planned ahead to do as little harm as possible. What can I say? They're right. I just didn't expect the kids to realize that.... Now they are digging for information on his background, about two adventures too early. :lol: I love my players. I just wish that the grownups had as much on the ball as the kids. :) The Auld Grump, yeah, he's [i]evil[/i], he just isn't [i][b]EVIL![/b][/i]. :p [/QUOTE]
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Don't love your villains (or "How I screwed up, and how I fixed it")
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