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Don't make me roll for initiative.........again
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<blockquote data-quote="irdeggman" data-source="post: 2934704" data-attributes="member: 16285"><p>Things that get messed up when rerolling initiative:</p><p></p><p></p><p></p><p></p><p></p><p>Surprise can likewise be afected - since those with surprise roll initiative and keep that roll for the combat.</p><p></p><p>Basically, even though it is an optional rule - IMO most DMs will drop it due to how much it slows down combat and how much extra bookkeeping is requied for things like spell effects and the like.</p><p></p><p></p><p>Still I know several GMs who like the idea of rerolling initiative - but that is mostly based on their experience on other games where that is part of the rules (e.g., deadlands). But even though they like the idea they don't do it precisely becasue it slows down the game too much.</p><p></p><p>I was playing with a group who had a DM new to 3.5 and was requiring that initiativ be rerolled every round (carry over from earier games he'd run). When I pointed out to him that the "default" rule was not to do that and that it would really slow down the game he "relented" and realized the follow of his ways. He ahd also started everyone at 17th level which added an whole new set of complexities to the game.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2934704, member: 16285"] Things that get messed up when rerolling initiative: Surprise can likewise be afected - since those with surprise roll initiative and keep that roll for the combat. Basically, even though it is an optional rule - IMO most DMs will drop it due to how much it slows down combat and how much extra bookkeeping is requied for things like spell effects and the like. Still I know several GMs who like the idea of rerolling initiative - but that is mostly based on their experience on other games where that is part of the rules (e.g., deadlands). But even though they like the idea they don't do it precisely becasue it slows down the game too much. I was playing with a group who had a DM new to 3.5 and was requiring that initiativ be rerolled every round (carry over from earier games he'd run). When I pointed out to him that the "default" rule was not to do that and that it would really slow down the game he "relented" and realized the follow of his ways. He ahd also started everyone at 17th level which added an whole new set of complexities to the game. [/QUOTE]
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Don't make me roll for initiative.........again
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