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Don't make me roll for initiative.........again
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<blockquote data-quote="werk" data-source="post: 2935074" data-attributes="member: 29663"><p>This is really the reason not to reroll every round, you shouldn't have rounds, you should just have turns...a round is a measure of time between your turns. </p><p></p><p>Roll initiative and set up the order of action which repeats itself. This is easier to illustrate using index cards, card comes off the top, goes on the bottom, repeat. </p><p>The numbers don't matter once you have the order, but it is easier for most DMs to manage if they say, top-of-the-round or end-of-the-round and subtract one from everyone's counters. It's less accurate, but is easier.</p><p></p><p>"Rounds" are a holdover from the older versions' breakdown of turns into rounds into segments for time measurement...it helps with the charade of simultaneity.</p></blockquote><p></p>
[QUOTE="werk, post: 2935074, member: 29663"] This is really the reason not to reroll every round, you shouldn't have rounds, you should just have turns...a round is a measure of time between your turns. Roll initiative and set up the order of action which repeats itself. This is easier to illustrate using index cards, card comes off the top, goes on the bottom, repeat. The numbers don't matter once you have the order, but it is easier for most DMs to manage if they say, top-of-the-round or end-of-the-round and subtract one from everyone's counters. It's less accurate, but is easier. "Rounds" are a holdover from the older versions' breakdown of turns into rounds into segments for time measurement...it helps with the charade of simultaneity. [/QUOTE]
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Don't make me roll for initiative.........again
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