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Don't make me roll for initiative.........again
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<blockquote data-quote="KarinsDad" data-source="post: 2937346" data-attributes="member: 2011"><p>While this is true, delaying in and of itself is giving an advantage to your opponent.</p><p></p><p>So, you take a chance that the opponent does not hand you your hat in order to get a chance to hand your opponent his hat. Since the opponent goes first, this seems like a suspect tactic unless you are fairly confident that your opponent is focused on someone else in the group (and even then, you are giving the opponent a chance to take out an ally in order to take out the opponent).</p><p></p><p></p><p>Another reason why rolling initiative every round is bad is due to Summon Monster spells. When do they occur? Could you delay to the end of round one and then have the monster appear at the beginning of round two? Or does the DM keep track of your previous initiative and you lose your initiative in round two if it is earlier?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2937346, member: 2011"] While this is true, delaying in and of itself is giving an advantage to your opponent. So, you take a chance that the opponent does not hand you your hat in order to get a chance to hand your opponent his hat. Since the opponent goes first, this seems like a suspect tactic unless you are fairly confident that your opponent is focused on someone else in the group (and even then, you are giving the opponent a chance to take out an ally in order to take out the opponent). Another reason why rolling initiative every round is bad is due to Summon Monster spells. When do they occur? Could you delay to the end of round one and then have the monster appear at the beginning of round two? Or does the DM keep track of your previous initiative and you lose your initiative in round two if it is earlier? [/QUOTE]
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Don't make me roll for initiative.........again
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