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Don't make me roll for initiative.........again
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<blockquote data-quote="KarinsDad" data-source="post: 2938225" data-attributes="member: 2011"><p>Just because an optional rule is written in RAW does not make it a good rule.</p><p></p><p>How do you handle Summoned Monsters with this rule? RAW does not say how. Why? Because it is a sure bet that WotC did not playtest this optional rule and never considered the ramifications of it. This rule was placed into 3E so that 2E players who were used to rolling every round could run initiative in a similar manner to 2E. Unfortunately, with AoOs and Delays and other 3E elements, this optional rule does not work well. In fact, it sucks.</p><p></p><p>This is not about whiny players who feel entitled. I would be the first to agree with you if it was. This is about an optional rule that is jarringly different from the core rule to the point that other game elements do not work well with it. It is also an optional rule that is very time consuming during play.</p><p></p><p>By definition, that is an optional rule that should carefully be considered before adding it into a game. This means taking the time to see how this interacts with other rules and explicitly going out of your way to create house rules to shoe horn it into the existing system.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2938225, member: 2011"] Just because an optional rule is written in RAW does not make it a good rule. How do you handle Summoned Monsters with this rule? RAW does not say how. Why? Because it is a sure bet that WotC did not playtest this optional rule and never considered the ramifications of it. This rule was placed into 3E so that 2E players who were used to rolling every round could run initiative in a similar manner to 2E. Unfortunately, with AoOs and Delays and other 3E elements, this optional rule does not work well. In fact, it sucks. This is not about whiny players who feel entitled. I would be the first to agree with you if it was. This is about an optional rule that is jarringly different from the core rule to the point that other game elements do not work well with it. It is also an optional rule that is very time consuming during play. By definition, that is an optional rule that should carefully be considered before adding it into a game. This means taking the time to see how this interacts with other rules and explicitly going out of your way to create house rules to shoe horn it into the existing system. [/QUOTE]
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Don't make me roll for initiative.........again
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