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Don't make me roll for initiative.........again
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<blockquote data-quote="Seeten" data-source="post: 2939218" data-attributes="member: 27186"><p>I have yet to hear any justification from 3catcircus that makes me believe this is a good rule. All I hear is "If it upsets players, I like it, because I hold the leet DM Powah."</p><p></p><p>If you choose to use bad rules, I'll abuse them. If you choose to use bad rules, and go on about how you can do anything you want because you're the DM, I'll ditch your game. If you choose to use bad rules so you can take double turns and kill the PC's you dont like, because it makes you feel powerful, be prepared for the players to use Combat Expertise, and other stacking methods to abuse your goofy initiative system.</p><p></p><p>Carrying on like players have nothing invested in the game just shows your game isnt worth investing in.</p><p></p><p>Myself and my gaming group has just as much invested in our games as the DM/GM, because we ALL care about the health of the group, and none of us thinks he is the "only one" or the MAIN MAN decision maker who all else will bow down to.</p><p></p><p>Further, on another topic, communication is key. Explain why the rule is bad, then demonstrate in game why its bad with initiative tactics. Use them. Show in actual play how its bad. Then he needs to ban perfectly good feats, or fix initiative.</p></blockquote><p></p>
[QUOTE="Seeten, post: 2939218, member: 27186"] I have yet to hear any justification from 3catcircus that makes me believe this is a good rule. All I hear is "If it upsets players, I like it, because I hold the leet DM Powah." If you choose to use bad rules, I'll abuse them. If you choose to use bad rules, and go on about how you can do anything you want because you're the DM, I'll ditch your game. If you choose to use bad rules so you can take double turns and kill the PC's you dont like, because it makes you feel powerful, be prepared for the players to use Combat Expertise, and other stacking methods to abuse your goofy initiative system. Carrying on like players have nothing invested in the game just shows your game isnt worth investing in. Myself and my gaming group has just as much invested in our games as the DM/GM, because we ALL care about the health of the group, and none of us thinks he is the "only one" or the MAIN MAN decision maker who all else will bow down to. Further, on another topic, communication is key. Explain why the rule is bad, then demonstrate in game why its bad with initiative tactics. Use them. Show in actual play how its bad. Then he needs to ban perfectly good feats, or fix initiative. [/QUOTE]
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Don't make me roll for initiative.........again
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