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Don't make me roll for initiative.........again
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<blockquote data-quote="3catcircus" data-source="post: 2939319" data-attributes="member: 16077"><p>Funny you should say that since there are countless threads on how to "power-up" your character and an equal number of threads on how to deal with out of control characters.</p><p></p><p>Unfortunately, 3rd edition has given players the ability to engage in an RPG arms race with the DM, moreso than previous editions. Additionally, players (regardless of edition) seem to think that every option that can be used, should be used; it is only when the DM wants to use an option that *doesn't* explicitly favor the players that they balk.</p><p></p><p>If a DM sets out his expectations and the particular options or house rules he wants, up front at the beginning of the campaign, it is up to the players to adhere to those rules.</p><p></p><p>I've never suggested that re-rolling initiative screws over the players, so it must be good. *Everyone* - PC and NPC alike - has to adhere to these initiative rules. For every opportunity for the DM to take advantage of them, the PCs have the same opportunity.</p><p></p><p>Re-rolling initiative favors *no one* - not PCs, not NPCs - that is why I like them. For every round that you end up going last, you have an equal chance of going first in another round. Frankly, re-rolling initiative makes taking Improved Initiative actually worth something because it allows PCs and NPCs with low Dex scores a chance of possibly competing with those that have a high Dex score.</p><p></p><p>I guarantee if the situation were that re-rolling initiative allowed the party to act first in round 2 of a combat to take out a particularly tough NPC after suffering severe damage in round 1 of that combat where the NPC got to go first, there wouldn't be complaints.</p><p></p><p>The bottom line is that re-rolling initiative is not better or worse than rolling initiative once at the beginning of the encounter, it is just different.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 2939319, member: 16077"] Funny you should say that since there are countless threads on how to "power-up" your character and an equal number of threads on how to deal with out of control characters. Unfortunately, 3rd edition has given players the ability to engage in an RPG arms race with the DM, moreso than previous editions. Additionally, players (regardless of edition) seem to think that every option that can be used, should be used; it is only when the DM wants to use an option that *doesn't* explicitly favor the players that they balk. If a DM sets out his expectations and the particular options or house rules he wants, up front at the beginning of the campaign, it is up to the players to adhere to those rules. I've never suggested that re-rolling initiative screws over the players, so it must be good. *Everyone* - PC and NPC alike - has to adhere to these initiative rules. For every opportunity for the DM to take advantage of them, the PCs have the same opportunity. Re-rolling initiative favors *no one* - not PCs, not NPCs - that is why I like them. For every round that you end up going last, you have an equal chance of going first in another round. Frankly, re-rolling initiative makes taking Improved Initiative actually worth something because it allows PCs and NPCs with low Dex scores a chance of possibly competing with those that have a high Dex score. I guarantee if the situation were that re-rolling initiative allowed the party to act first in round 2 of a combat to take out a particularly tough NPC after suffering severe damage in round 1 of that combat where the NPC got to go first, there wouldn't be complaints. The bottom line is that re-rolling initiative is not better or worse than rolling initiative once at the beginning of the encounter, it is just different. [/QUOTE]
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Don't make me roll for initiative.........again
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