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Don't make me roll for initiative.........again
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<blockquote data-quote="PallidPatience" data-source="post: 2939442" data-attributes="member: 16932"><p>Actually, rerolling initiative every round can only turn out bad for players, simply because it adds another die-roll to the game. It's MUCH worse for PCs than NPCs simply because PCs are involved in every combat. Each NPC is involved in only a limited number of them. Therefore, the PCs have the potential for many more fatally poor rolls than do the NPCs. Randomization can only harm PCs, unless you don't challenge them. If they all have Imp. Init. and your NPCs don't, then the PCs run every combat because they choose when and how the fight is fought. </p><p></p><p>Honestly, it just seems that whoever has the highest Dex and Imp. Init. controls this style of determining initiative. While that might capture the truth of a situation, as in real life, and would fit for a really gritty campaign, it doesn't fit with the abstract, simplified nature of the core rules.</p><p></p><p>At the same time, 3catcircus, the point that the guy who started this thread was attempting to make was that his DM was using this rule WITHOUT keeping track of when spells were cast. They used the caster's initiative, which meant that some spells could get in an extra round of damage, or that other spells could effectively cease to function a round early. That makes spellcasting really unpredictable, which, as I stated before, will kill PCs more often than NPCs, simply because NPCs will cast many more spells than the PCs will, and with no consequences to the population of NPCs as a whole, whereas the PCs suffer the consequences of every horrible thing that happens.</p></blockquote><p></p>
[QUOTE="PallidPatience, post: 2939442, member: 16932"] Actually, rerolling initiative every round can only turn out bad for players, simply because it adds another die-roll to the game. It's MUCH worse for PCs than NPCs simply because PCs are involved in every combat. Each NPC is involved in only a limited number of them. Therefore, the PCs have the potential for many more fatally poor rolls than do the NPCs. Randomization can only harm PCs, unless you don't challenge them. If they all have Imp. Init. and your NPCs don't, then the PCs run every combat because they choose when and how the fight is fought. Honestly, it just seems that whoever has the highest Dex and Imp. Init. controls this style of determining initiative. While that might capture the truth of a situation, as in real life, and would fit for a really gritty campaign, it doesn't fit with the abstract, simplified nature of the core rules. At the same time, 3catcircus, the point that the guy who started this thread was attempting to make was that his DM was using this rule WITHOUT keeping track of when spells were cast. They used the caster's initiative, which meant that some spells could get in an extra round of damage, or that other spells could effectively cease to function a round early. That makes spellcasting really unpredictable, which, as I stated before, will kill PCs more often than NPCs, simply because NPCs will cast many more spells than the PCs will, and with no consequences to the population of NPCs as a whole, whereas the PCs suffer the consequences of every horrible thing that happens. [/QUOTE]
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Don't make me roll for initiative.........again
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