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Don't make me roll for initiative.........again
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<blockquote data-quote="erc1971" data-source="post: 2940195" data-attributes="member: 40408"><p>I am so going to get beat up by all you guys for saying this  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" />   But, I love rolling iniative everyround!  Actually, 4 out of 5 people in our group like it (and the 5th reads these forums, so he'll probably tell us what an idiot we all are, hehe.  In fact, he might have already said that, I haven't read the entire thread yet).</p><p></p><p>Sometimes the monsters get 2 actions in row - but, sometimes the characters do too.  The randomness and chaos of combat is exciting, and for me it adds alot to the game.</p><p></p><p>Yes, having a Beholder go 2 times in a row can be rough - but remember, for him to do that, you will have gotten to go first <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Spells having thier duration possibly change by +1 or -1 rounds - never been an issue for us, it's so invisible, I never even notice it.</p><p></p><p>However, one thing I do really like about rolling init every round, is you don't have everyone ready an action against the caster, then keep thier spot in the initiative order the rest of combat - meaning everytime the caster goes to cast, 5 people instantly slaughter him!</p><p></p><p>Does it increase the time it takes to play out combat?  Not at all.  That honor goes to things like obscure spells that you don't see cast very often, ambiguous RAW, Grappling, Tripping, Bull Rush, etc.</p><p></p><p>Eric</p><p></p><p>Edit, adding after reading a few of the more recent posts...</p><p></p><p>Alot of people seem to be of the thought that a high level caster could waste a party with 2 actions in a row.  We have never seen that scenario - they can that just fine without winning 2 rounds in a row <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" />  But seriously, usually we try to spread out to keep the AOE's from pasting us all; most of our combats are indoors, so getting to the caster is usually not too difficult; and our ranged characters usually start putting a hurting on the caster quickly enough that they can keep him occupied - this issue has never come up ever since 3.x D&D has come up.</p></blockquote><p></p>
[QUOTE="erc1971, post: 2940195, member: 40408"] I am so going to get beat up by all you guys for saying this :D But, I love rolling iniative everyround! Actually, 4 out of 5 people in our group like it (and the 5th reads these forums, so he'll probably tell us what an idiot we all are, hehe. In fact, he might have already said that, I haven't read the entire thread yet). Sometimes the monsters get 2 actions in row - but, sometimes the characters do too. The randomness and chaos of combat is exciting, and for me it adds alot to the game. Yes, having a Beholder go 2 times in a row can be rough - but remember, for him to do that, you will have gotten to go first :) Spells having thier duration possibly change by +1 or -1 rounds - never been an issue for us, it's so invisible, I never even notice it. However, one thing I do really like about rolling init every round, is you don't have everyone ready an action against the caster, then keep thier spot in the initiative order the rest of combat - meaning everytime the caster goes to cast, 5 people instantly slaughter him! Does it increase the time it takes to play out combat? Not at all. That honor goes to things like obscure spells that you don't see cast very often, ambiguous RAW, Grappling, Tripping, Bull Rush, etc. Eric Edit, adding after reading a few of the more recent posts... Alot of people seem to be of the thought that a high level caster could waste a party with 2 actions in a row. We have never seen that scenario - they can that just fine without winning 2 rounds in a row ;) But seriously, usually we try to spread out to keep the AOE's from pasting us all; most of our combats are indoors, so getting to the caster is usually not too difficult; and our ranged characters usually start putting a hurting on the caster quickly enough that they can keep him occupied - this issue has never come up ever since 3.x D&D has come up. [/QUOTE]
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Don't make me roll for initiative.........again
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