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Don't make me roll for initiative.........again
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<blockquote data-quote="erc1971" data-source="post: 2940251" data-attributes="member: 40408"><p>I admit, part of the reason I like rolling every round, is because I have been playing that way since 1980 - seemed kinda wrong to not roll init every round.  And like you, our group has had zero problems with this variant (have played under DM's who rolled only once - things turned out the same either way, just less random.)</p><p></p><p></p><p></p><p>Hmm, I think a better way to put it is...D&D 3.x has changed the way people look at D&D.  Now, things are all about planning.  How many people plan out thier character, deciding what feats, PrC's, etc. you will take way before you ever get to that level?  Even I am guilty!  Now, you get people into this mindset of planning everything in a nice orderly manner, and throw the chaos and turmoil of init every round (which is probably more like real combat - CHAOS!)  - thier brain snaps...order...order...order...chaos?!  They plan everything about thier character, get into a nice orderly mindset, now that planning is thrown out the window, they have to react - completely changing thier chain of thought by 180 degrees.</p><p></p><p>D&D 3.x is unlike any other game out there - they provide semi-strict guidelines on treasure you should have, what monsters the party should be fighting at thier level, etc., etc.  Everything is laid out in a very purposeful line - random initiative is just that - Random - it shakes things up, and when you have been used to a straight and narrow line - your first instinct is to cry foul - that is the way the human mind works.</p></blockquote><p></p>
[QUOTE="erc1971, post: 2940251, member: 40408"] I admit, part of the reason I like rolling every round, is because I have been playing that way since 1980 - seemed kinda wrong to not roll init every round. And like you, our group has had zero problems with this variant (have played under DM's who rolled only once - things turned out the same either way, just less random.) Hmm, I think a better way to put it is...D&D 3.x has changed the way people look at D&D. Now, things are all about planning. How many people plan out thier character, deciding what feats, PrC's, etc. you will take way before you ever get to that level? Even I am guilty! Now, you get people into this mindset of planning everything in a nice orderly manner, and throw the chaos and turmoil of init every round (which is probably more like real combat - CHAOS!) - thier brain snaps...order...order...order...chaos?! They plan everything about thier character, get into a nice orderly mindset, now that planning is thrown out the window, they have to react - completely changing thier chain of thought by 180 degrees. D&D 3.x is unlike any other game out there - they provide semi-strict guidelines on treasure you should have, what monsters the party should be fighting at thier level, etc., etc. Everything is laid out in a very purposeful line - random initiative is just that - Random - it shakes things up, and when you have been used to a straight and narrow line - your first instinct is to cry foul - that is the way the human mind works. [/QUOTE]
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Don't make me roll for initiative.........again
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