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*Pathfinder & Starfinder
Don't make me roll for initiative.........again
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<blockquote data-quote="Jedi_Solo" data-source="post: 2940320" data-attributes="member: 40245"><p>There is a reason the Time Stop spell doesn't allow you to attack the characters that are stopped.  There is a reason that Hold Person allows for multiple saves but spells that don't (such as Otto's Irresistable Dance) doesn't just outright hold you and have a shorter duratation.</p><p></p><p>All of these are allowed for the PC (or NPC) to 'have a chance' to do something.  The characters will have a chance to react to the Time Stop.  They will see magical effects, summoned creatures and the like.  Five fireballs on top of each other are not fun.</p><p></p><p>They get a save for Hold Person in between rounds.  Attackers still have to attack a character showing off their dance moves.   This gives the subject of the spell a chance.  Maybe they will break out of the hold or maybe the attackers will miss.  That is why Hast was changed, to give the opponents of the spell a chance.  I like having a chance to react before my PC dies horribly.  I like letting the badguys react to my stuff as well.  I find that it makes it more of a game and I find that more interesting than wondering if I'm going to face mutiple Fireballs and Lightning Bolts before I get to roll.</p><p></p><p>I'm a player and I would voice concern about this rule because I'm playing to have fun and I don' t think getting wailed on multiple times before I get a chance to react is fun.  I view this like being grappled by an opponent that has more than +20 more than I do.  I have no chance against them.  Being grappled like that isn't fun.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 2940320, member: 40245"] There is a reason the Time Stop spell doesn't allow you to attack the characters that are stopped. There is a reason that Hold Person allows for multiple saves but spells that don't (such as Otto's Irresistable Dance) doesn't just outright hold you and have a shorter duratation. All of these are allowed for the PC (or NPC) to 'have a chance' to do something. The characters will have a chance to react to the Time Stop. They will see magical effects, summoned creatures and the like. Five fireballs on top of each other are not fun. They get a save for Hold Person in between rounds. Attackers still have to attack a character showing off their dance moves. This gives the subject of the spell a chance. Maybe they will break out of the hold or maybe the attackers will miss. That is why Hast was changed, to give the opponents of the spell a chance. I like having a chance to react before my PC dies horribly. I like letting the badguys react to my stuff as well. I find that it makes it more of a game and I find that more interesting than wondering if I'm going to face mutiple Fireballs and Lightning Bolts before I get to roll. I'm a player and I would voice concern about this rule because I'm playing to have fun and I don' t think getting wailed on multiple times before I get a chance to react is fun. I view this like being grappled by an opponent that has more than +20 more than I do. I have no chance against them. Being grappled like that isn't fun. [/QUOTE]
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Don't make me roll for initiative.........again
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