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Don't make me roll for initiative.........again
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<blockquote data-quote="Rystil Arden" data-source="post: 2940879" data-attributes="member: 29014"><p>But see, in that case, the NPCs have to roll to complete those options, and they have to specifically use up several NPCs' turns to accomplish this.  With initiative reroll, they can just automatically gain this effect for no price.  If they do the manoeuvres you suggested, they will get *three* rounds of actions.  The fact is, a Cleric with Hold Person is not a scary or uncommon encounter.  You can expect to see one in any adventure of level 1 and up.  And with Initiative reroll, chances are fairly good that a character will automatically die against any such cleric without getting to make a single roll beyond that one first Will save or giving the other PCs time to react or take any action.  In effect, you turn a 2nd-level spell into a Save-or-instant-death effect due to the initiative variant and nothing else.  Also, as to readying an action to bash the caster--you actually are even more likely to do this with initiative reroll than without, since you might get to bash the caster, ruin his spell, and then move back up to the beginning of the lineup next round as if you hadn't readied.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2940879, member: 29014"] But see, in that case, the NPCs have to roll to complete those options, and they have to specifically use up several NPCs' turns to accomplish this. With initiative reroll, they can just automatically gain this effect for no price. If they do the manoeuvres you suggested, they will get *three* rounds of actions. The fact is, a Cleric with Hold Person is not a scary or uncommon encounter. You can expect to see one in any adventure of level 1 and up. And with Initiative reroll, chances are fairly good that a character will automatically die against any such cleric without getting to make a single roll beyond that one first Will save or giving the other PCs time to react or take any action. In effect, you turn a 2nd-level spell into a Save-or-instant-death effect due to the initiative variant and nothing else. Also, as to readying an action to bash the caster--you actually are even more likely to do this with initiative reroll than without, since you might get to bash the caster, ruin his spell, and then move back up to the beginning of the lineup next round as if you hadn't readied. [/QUOTE]
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Don't make me roll for initiative.........again
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