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Don't make me roll for initiative.........again
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<blockquote data-quote="KarinsDad" data-source="post: 2942549" data-attributes="member: 2011"><p>1) You are focusing on one of the problems that could be done with one person using your system, but requires two people using normal initiative. If two NPCs are concentrating on one PC, regardless of whether they delay or not, that merely means that some other PC has one fewer opponent.</p><p></p><p>2) The Grapple the Wizard scenario, on the other hand, cannot be done using normal initiative. It requires one person to do it, hence, it requires two rounds. It can be done with your system.</p><p></p><p>3) Since your group uses D10, as shown above, if they have much better initiatives, the NPCs cannot often take advantage of the back to back situations. The chances of the NPCs winning initiative is so low that grappling the wizard just means grappling the wizard most of the time. There is rarely a 50% chance of the grapple/pin the wizard before the wizard can react.</p><p></p><p></p><p>So, it is obvious that the D10 system you use minimizes the problems quite a bit if your PCs tend to have better init mods than their opposition. Course, if this the case, then rolling init each round is mostly an exercise in dice rolling because it is rare that the NPCs win.</p><p></p><p>If the PCs have similar init mods to the NPCs, then the D10 system doesn't do much of anything. The same back to back init problems exist as with using a D20, regardless of you as DM not taking advantage of them with your NPCs.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2942549, member: 2011"] 1) You are focusing on one of the problems that could be done with one person using your system, but requires two people using normal initiative. If two NPCs are concentrating on one PC, regardless of whether they delay or not, that merely means that some other PC has one fewer opponent. 2) The Grapple the Wizard scenario, on the other hand, cannot be done using normal initiative. It requires one person to do it, hence, it requires two rounds. It can be done with your system. 3) Since your group uses D10, as shown above, if they have much better initiatives, the NPCs cannot often take advantage of the back to back situations. The chances of the NPCs winning initiative is so low that grappling the wizard just means grappling the wizard most of the time. There is rarely a 50% chance of the grapple/pin the wizard before the wizard can react. So, it is obvious that the D10 system you use minimizes the problems quite a bit if your PCs tend to have better init mods than their opposition. Course, if this the case, then rolling init each round is mostly an exercise in dice rolling because it is rare that the NPCs win. If the PCs have similar init mods to the NPCs, then the D10 system doesn't do much of anything. The same back to back init problems exist as with using a D20, regardless of you as DM not taking advantage of them with your NPCs. [/QUOTE]
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Don't make me roll for initiative.........again
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