Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Don't make me roll for initiative.........again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2943556" data-attributes="member: 18280"><p>One test. Once. Acknowledged to be so. One time only. And with a nice consolation prize. This is no psyche test.</p><p></p><p></p><p></p><p>Why not assume average damage per successful attack, then? That would certainly prevent an extra action in nearly every round of combat. It would also remove a variable, and if you subscribe to the theory that "variables = bad" that seems to be the norm on this thread, it would seem to be a no-brainer.</p><p></p><p>I propose that, if you can tell me why you do not want to switch to average damage (and I mean a clear, well-thought-out answer here), you will probably know why some people do not want to switch to cyclic initiative.</p><p></p><p>In my case, I started out using the cyclic init from 3.0, and discovered pretty quick that there were some unintended consequences with the attention span of my group. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> I then went to per-round init, but counting down init from 30 seemed to make the problem worse. So I switched to d10. Now everything is going really, really well.</p><p></p><p>Is this a solution for all groups? No. Some groups -- many, I'd guess -- don't even have a problem that needs solving. OTOH, I wouldn't quit an otherwise enjoyable game because the DM decided to have Initiative rolled on a d12. Nor would I quit because or rolling each round. Nor would I quit because of cyclic init.</p><p></p><p>I would quit because I knew the DM was fudging die rolls, though.</p><p></p><p>To each his own.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2943556, member: 18280"] One test. Once. Acknowledged to be so. One time only. And with a nice consolation prize. This is no psyche test. Why not assume average damage per successful attack, then? That would certainly prevent an extra action in nearly every round of combat. It would also remove a variable, and if you subscribe to the theory that "variables = bad" that seems to be the norm on this thread, it would seem to be a no-brainer. I propose that, if you can tell me why you do not want to switch to average damage (and I mean a clear, well-thought-out answer here), you will probably know why some people do not want to switch to cyclic initiative. In my case, I started out using the cyclic init from 3.0, and discovered pretty quick that there were some unintended consequences with the attention span of my group. :heh: I then went to per-round init, but counting down init from 30 seemed to make the problem worse. So I switched to d10. Now everything is going really, really well. Is this a solution for all groups? No. Some groups -- many, I'd guess -- don't even have a problem that needs solving. OTOH, I wouldn't quit an otherwise enjoyable game because the DM decided to have Initiative rolled on a d12. Nor would I quit because or rolling each round. Nor would I quit because of cyclic init. I would quit because I knew the DM was fudging die rolls, though. To each his own. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Don't make me roll for initiative.........again
Top