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Don't make me roll for initiative.........again
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<blockquote data-quote="Infiniti2000" data-source="post: 2943624" data-attributes="member: 31734"><p>So, your solution to speed up combat <em>overall</em> is to slowdown <em>one part</em> of combat: the beginning of the Round.</p><p></p><p>Most groups do not have this problem; and in fact the DMG does think so either. For any group in which the players can maintain their attention during cyclic initiative, rerolling each round slows things down (unless you use DMGenie or something automatic).</p><p></p><p>The point, however, is that your experience in the speed of play here is biased due to a secondary problem. Your group may enjoy rerolling init and that's fine, but that shouldn't be the fix to your underlying problem.</p><p></p><p>Actually, now that I think about it, rerolling initiative should make your problem worse in some cases. Let's say one player rolls well one round. He acts, and then he dozes off (nothing changes for either system). Next round he perks up momentarily to reroll and gets a 1. He doesn't expect to act any time soon and therefore immediately dozes off again, and then again after acting.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2943624, member: 31734"] So, your solution to speed up combat [I]overall[/I] is to slowdown [I]one part[/I] of combat: the beginning of the Round. Most groups do not have this problem; and in fact the DMG does think so either. For any group in which the players can maintain their attention during cyclic initiative, rerolling each round slows things down (unless you use DMGenie or something automatic). The point, however, is that your experience in the speed of play here is biased due to a secondary problem. Your group may enjoy rerolling init and that's fine, but that shouldn't be the fix to your underlying problem. Actually, now that I think about it, rerolling initiative should make your problem worse in some cases. Let's say one player rolls well one round. He acts, and then he dozes off (nothing changes for either system). Next round he perks up momentarily to reroll and gets a 1. He doesn't expect to act any time soon and therefore immediately dozes off again, and then again after acting. [/QUOTE]
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Don't make me roll for initiative.........again
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