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Don't make me roll for initiative.........again
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<blockquote data-quote="3catcircus" data-source="post: 2944303" data-attributes="member: 16077"><p>You just showed the problem in your example - it *wouldn't* be re-rolling initiative allowing unanswered actions - in your example it would be that the cohort got separated - whether by chance or by choice. *Regardless* of initiative system used, the cohort could suffer "unanswered" actions because he is somewhere in the middle of the initiative order, with some of the hobgoblins that might go before him or after him - whether it is re-rolled or not, he is running the risk of multiple baddies hitting him before he gets to go again in the next round. </p><p></p><p>Let's say it wasn't such a large combat - just the cohort vs. 4 generic hobgoblins. Let's say the initial initiative order for round 1 was Hob1, Hob2, Cohort, Hob3, Hob4 (or any random variation thereof). The cohort is *still* going to suffer two attacks before he can act, and four attacks before he can act again in round 2 (Hob3 and Hob4 in round 1 and Hob1 and Hob2 in round 2) - with rolling initiative once per combat. If re-rolling at the beginning of each round, he could possibly end up with (amongst a myriad of different possibiities) a round 2 initiative order of Cohort, Hob2, Hob4, Hob3, Hob1, in which case the COHORT would get to act a second time before *any* of the baddies get to act. The initiative order could also end up Hob4, Cohort, Hob1, Hob3, Hob2 - in which case Hob4 would get back-to-back actions, but the Cohort would still get to act before the other 3 Hobs get to act. </p><p></p><p>My point is - So what if multiple "unanswered" actions hurt the PC - they can also hurt the NPCs. The game *shouldn't* be stacked in favor of the PCs - just because there is a possibility that "something bad" might happen to a PC is no reason to make the rules stacked in their favor. The rules should be completely neutral and favor no one - not the PCs and not the NPCs.</p><p></p><p>What I continually hear those opposed to re-rolling initiative say is that it is bad because it could adversely affect PCs. *That* is not an objective statement. It is based upon a person's opinion of what they consider to be bad or unfair. Re-rolling initiative is neither unfair nor bad in comparison to rolling initiative once for a combat - it is simply *different*.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 2944303, member: 16077"] You just showed the problem in your example - it *wouldn't* be re-rolling initiative allowing unanswered actions - in your example it would be that the cohort got separated - whether by chance or by choice. *Regardless* of initiative system used, the cohort could suffer "unanswered" actions because he is somewhere in the middle of the initiative order, with some of the hobgoblins that might go before him or after him - whether it is re-rolled or not, he is running the risk of multiple baddies hitting him before he gets to go again in the next round. Let's say it wasn't such a large combat - just the cohort vs. 4 generic hobgoblins. Let's say the initial initiative order for round 1 was Hob1, Hob2, Cohort, Hob3, Hob4 (or any random variation thereof). The cohort is *still* going to suffer two attacks before he can act, and four attacks before he can act again in round 2 (Hob3 and Hob4 in round 1 and Hob1 and Hob2 in round 2) - with rolling initiative once per combat. If re-rolling at the beginning of each round, he could possibly end up with (amongst a myriad of different possibiities) a round 2 initiative order of Cohort, Hob2, Hob4, Hob3, Hob1, in which case the COHORT would get to act a second time before *any* of the baddies get to act. The initiative order could also end up Hob4, Cohort, Hob1, Hob3, Hob2 - in which case Hob4 would get back-to-back actions, but the Cohort would still get to act before the other 3 Hobs get to act. My point is - So what if multiple "unanswered" actions hurt the PC - they can also hurt the NPCs. The game *shouldn't* be stacked in favor of the PCs - just because there is a possibility that "something bad" might happen to a PC is no reason to make the rules stacked in their favor. The rules should be completely neutral and favor no one - not the PCs and not the NPCs. What I continually hear those opposed to re-rolling initiative say is that it is bad because it could adversely affect PCs. *That* is not an objective statement. It is based upon a person's opinion of what they consider to be bad or unfair. Re-rolling initiative is neither unfair nor bad in comparison to rolling initiative once for a combat - it is simply *different*. [/QUOTE]
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Don't make me roll for initiative.........again
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