Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Don't make me roll for initiative.........again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2944683" data-attributes="member: 18280"><p>I've run bigger battles with re-rolled init without party casualties.</p><p></p><p>It boggles the mind what some of the assumptions here are. </p><p></p><p>(1) That the goal of re-rolled init is to "save" the monsters. For what? They're monsters; they die. If not today, then tomorrow. That's like claiming that the goal of cyclic init is to "save" the players.</p><p></p><p>(2) That any playtest evidence is somehow wrong or misleading. Despite the dire warnings of terrible consequence using re-rolled init, no one who uses it has posted in to agree with this being his experience....including the OP. One person has posted that, in a previous edition, he lost a character due to the init system and bad luck. <em>Overwhelmingly</em>, the people effectively playtesting this system claim that it causes no probems.</p><p></p><p>(3) That some forms of unanswered back-to-back actions are somehow worse than others. If you have two identical hobgoblins attack you sequentially, that is better than having the same hobgoblin attack you twice.</p><p></p><p>(4) That the variable in re-rolling init has more effect on combat (and hence survivability) than, say, the variable of rolling damage.</p><p></p><p>(5) That the variable of re-rolling init has more effect on time loss during combat than (say) the variable of rolling damage.</p><p></p><p>(6) That, while it seems obvious that the variable of rolling damage adds a level of excitement to combats (in part because of the extreme results possible, both pro and con), the variable of rolling init cannot do the same (again, despite explicit statements from both players and DMs playtesting exactly this system that it does exactly that).</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2944683, member: 18280"] I've run bigger battles with re-rolled init without party casualties. It boggles the mind what some of the assumptions here are. (1) That the goal of re-rolled init is to "save" the monsters. For what? They're monsters; they die. If not today, then tomorrow. That's like claiming that the goal of cyclic init is to "save" the players. (2) That any playtest evidence is somehow wrong or misleading. Despite the dire warnings of terrible consequence using re-rolled init, no one who uses it has posted in to agree with this being his experience....including the OP. One person has posted that, in a previous edition, he lost a character due to the init system and bad luck. [I]Overwhelmingly[/I], the people effectively playtesting this system claim that it causes no probems. (3) That some forms of unanswered back-to-back actions are somehow worse than others. If you have two identical hobgoblins attack you sequentially, that is better than having the same hobgoblin attack you twice. (4) That the variable in re-rolling init has more effect on combat (and hence survivability) than, say, the variable of rolling damage. (5) That the variable of re-rolling init has more effect on time loss during combat than (say) the variable of rolling damage. (6) That, while it seems obvious that the variable of rolling damage adds a level of excitement to combats (in part because of the extreme results possible, both pro and con), the variable of rolling init cannot do the same (again, despite explicit statements from both players and DMs playtesting exactly this system that it does exactly that). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Don't make me roll for initiative.........again
Top