Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Don't make me roll for initiative.........again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonTadow" data-source="post: 2944728" data-attributes="member: 22622"><p>The variable of rolling damage is built into the game. You CAN add a house rule to decrease this to average damage if you're concerned with time in your game. I do this with extra attacks and their damage. Rollling dice is rolling dice. WHy create more rules to roll dice and waste the players time, when the added benefit of "chaos" doesn't seem to bode well for the players statistically. Fun wise "yay" everyone seems to love rolling dice, but I bet giving them an option of rerolling their initiative and telling them hey we can fit more action in with static initiative, will go over differently. Its one thing to see smiles on your players faces as you play its another thing to give them two choices weighing the pros and cons and seeing waht they pick. I' d bet the ranch that not all six would agree. The game is designed so each player rolls dice twice during combat, once for attack and once for damage. IN a good combat, they will only roll the damage dice 60 percent of the time. </p><p></p><p>As for 6, your only plus is that it adds excitment to combat. My thing is that's the dm's job not some dice and extra player time. There are easier and less time consuming ways to do it. I "could" hide in a different place and scare my girlfriend every time she comes in the door, that certainly would add excitement to her life. Or I could present her with flowers and various other trinkets every day. </p><p></p><p>If your combat is lacking excitement I've listed various options that don't waste the players time to do (which again, there is no getting out of whenever you're rolling extra dice). Because you're not just rolling the dice, you're rolling, their rolling, the Npcs are rolling and then someone has to track.... every round). I'd probably think it was a better option to just boost up the crit ratio if i "have" to lend myself to game mechanical crutches to increase the fun factor of the game. \</p><p></p><p>Raven I know you're a far better DM to result your players to the waste of time when your combats are already exciting enough (dino ninjas). I truly hope that in a couple days we are pulled into a room and youre sitting there asking us Freudian questions about this thread.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2944728, member: 22622"] The variable of rolling damage is built into the game. You CAN add a house rule to decrease this to average damage if you're concerned with time in your game. I do this with extra attacks and their damage. Rollling dice is rolling dice. WHy create more rules to roll dice and waste the players time, when the added benefit of "chaos" doesn't seem to bode well for the players statistically. Fun wise "yay" everyone seems to love rolling dice, but I bet giving them an option of rerolling their initiative and telling them hey we can fit more action in with static initiative, will go over differently. Its one thing to see smiles on your players faces as you play its another thing to give them two choices weighing the pros and cons and seeing waht they pick. I' d bet the ranch that not all six would agree. The game is designed so each player rolls dice twice during combat, once for attack and once for damage. IN a good combat, they will only roll the damage dice 60 percent of the time. As for 6, your only plus is that it adds excitment to combat. My thing is that's the dm's job not some dice and extra player time. There are easier and less time consuming ways to do it. I "could" hide in a different place and scare my girlfriend every time she comes in the door, that certainly would add excitement to her life. Or I could present her with flowers and various other trinkets every day. If your combat is lacking excitement I've listed various options that don't waste the players time to do (which again, there is no getting out of whenever you're rolling extra dice). Because you're not just rolling the dice, you're rolling, their rolling, the Npcs are rolling and then someone has to track.... every round). I'd probably think it was a better option to just boost up the crit ratio if i "have" to lend myself to game mechanical crutches to increase the fun factor of the game. \ Raven I know you're a far better DM to result your players to the waste of time when your combats are already exciting enough (dino ninjas). I truly hope that in a couple days we are pulled into a room and youre sitting there asking us Freudian questions about this thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Don't make me roll for initiative.........again
Top