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General Tabletop Discussion
*Pathfinder & Starfinder
Don't make me roll for initiative.........again
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<blockquote data-quote="KarinsDad" data-source="post: 2945564" data-attributes="member: 2011"><p>A talented group of players could plan even with rolling init every round.</p><p></p><p>I played with a very tactical group of players back in the 2E days. They had some key phrases and other techniques which they used to their advantage. For example, I recall the phrase "dogpile" meant to gang up on the closest spell caster and the phrase "incoming" meant missile fire was coming in and to seek cover.</p><p></p><p>In fact, we had a new player in the group and I yelled incoming and as each player's init came along, we all started seeking cover of some sort and the new player did not know what was going on and about a half dozen archers pelted his PC cause he was the only PC still in sight. We've laughed our butts off. <img src="http://www.enworld.org/forum/images/smilies/laugh.png"  class="smilie" loading="lazy" alt=":lol:" title="Laughing    :lol:" data-shortname=":lol:" /> </p><p></p><p>It's not that hard, even when rolling inits every round for the PC Rogue to ready an action to attack once another PC flanks his current opponent. That's a plan and it's a plan that could work regardless of init system. It might not happen every time, but then again, I suspect that most players do not say with the circular init system "Hmmm, bad guy four's init is after both the PC Fighter and Rogue, so we will flank him because he cannot prevent it.". I know my players do not have the inclination to metagame to that level. Some of them barely remember to flank at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2945564, member: 2011"] A talented group of players could plan even with rolling init every round. I played with a very tactical group of players back in the 2E days. They had some key phrases and other techniques which they used to their advantage. For example, I recall the phrase "dogpile" meant to gang up on the closest spell caster and the phrase "incoming" meant missile fire was coming in and to seek cover. In fact, we had a new player in the group and I yelled incoming and as each player's init came along, we all started seeking cover of some sort and the new player did not know what was going on and about a half dozen archers pelted his PC cause he was the only PC still in sight. We've laughed our butts off. :lol: It's not that hard, even when rolling inits every round for the PC Rogue to ready an action to attack once another PC flanks his current opponent. That's a plan and it's a plan that could work regardless of init system. It might not happen every time, but then again, I suspect that most players do not say with the circular init system "Hmmm, bad guy four's init is after both the PC Fighter and Rogue, so we will flank him because he cannot prevent it.". I know my players do not have the inclination to metagame to that level. Some of them barely remember to flank at all. ;) [/QUOTE]
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Don't make me roll for initiative.........again
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