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*Pathfinder & Starfinder
Don't make me roll for initiative.........again
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<blockquote data-quote="PallidPatience" data-source="post: 2945881" data-attributes="member: 16932"><p>Thanks for the compliment, RC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree with you, certainly. It should be fun for the DM, too, and if the rule is reasonable and makes sense, then there's no reason I, or anyone else, should demand you change it if you like using it. On the other hand, if it's not a reasonable rule, and it's not clearly thought out or defined, players have every right to point out its flaws, and at least have them redressed through modifications or additions to the rule. </p><p></p><p>Of course, from the way you've described your initiative system, and your other decisions, I think only the most unreasonable players (because unreasonability isn't just a bad DM trait) could find issue with your decisions. Regrettably, other DMs don't think things through so carefully (and neither do I, all the time).</p><p></p><p>I think I'd enjoy playing in your game, honestly. It seems that your turn-by-turn initiative system is well-balanced and would be fun for a high-tension, fast-paced kind of game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="PallidPatience, post: 2945881, member: 16932"] Thanks for the compliment, RC. :) I agree with you, certainly. It should be fun for the DM, too, and if the rule is reasonable and makes sense, then there's no reason I, or anyone else, should demand you change it if you like using it. On the other hand, if it's not a reasonable rule, and it's not clearly thought out or defined, players have every right to point out its flaws, and at least have them redressed through modifications or additions to the rule. Of course, from the way you've described your initiative system, and your other decisions, I think only the most unreasonable players (because unreasonability isn't just a bad DM trait) could find issue with your decisions. Regrettably, other DMs don't think things through so carefully (and neither do I, all the time). I think I'd enjoy playing in your game, honestly. It seems that your turn-by-turn initiative system is well-balanced and would be fun for a high-tension, fast-paced kind of game. :) [/QUOTE]
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Don't make me roll for initiative.........again
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