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Don't make me roll for initiative.........again
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<blockquote data-quote="Raven Crowking" data-source="post: 2946160" data-attributes="member: 18280"><p>I'm not sure that this is the thread to discuss this on, although I am happy to do so later in more detail, on another thread, if you desire.</p><p></p><p>My general viewpoint is:  If you want me in your game, either as DM or player, it has to be worthwhile for me.  I do this for fun; I do not get paid for playing D&D (unfortunately).  </p><p></p><p>If I am running the game, I will run it as I desire.  If you still want to play, great, and if I also want you in you're in.  If you don't want to play, that's OK too.  It doesn't destroy friendships for me if you prefer another DMing style, or I prefer another playing style.</p><p></p><p>If you're running the game, you run it as you desire.  If I still want to play, great, and if you also want me in I'm in.  If I don't want to play, that's OK too.  It doesn't destroy friendships for me if you prefer another playing style, or I prefer another DMing style.</p><p></p><p>The idea that, as a hobby, I have to run a game the way someone else wants it run is ludicrous.  I'll run whatever kind of game I want to run.  If I don't have any players as a result, then I may well have to rethink what I'm doing and decide what I want more:  my style or some players.  </p><p></p><p>However, no one has a "right" to tell me how to run a game, any more than I have a "right" to tell anyone how to play.  Those sorts of "rights" begin and end at the door.</p><p></p><p>No one in this game needs to compromise.  Many people may well compromise because they want a number of things, and failing to compromise causes them to fail to meet any of their goals (or, at least, the most important of those goals).  </p><p></p><p>This doesn't make the DM "god."  Nor is the DM some form of servant of the players forced to follow majority rule.  If "several of his players have a major issue with his game" the DM can <em>choose</em> to compromise, can choose to seek players more in line with his play style, can choose to fold up shop, or can choose to see whether or not the players have a serious enough issue to quit the game (i.e., keep things as they are and try to ride it out).</p><p></p><p>You cannot force anyone to DM.  Nor can you force anyone to DM as you want.  Nor can any DM anywhere force anyone to play.</p><p></p><p>Claiming anything else is, as you put it, baloney.</p><p></p><p>In my campaign, I will listen to player input.  Player input may change my mind, and thus change what "my way" is.  But I am the final authority, and "My way or the highway" is an explicit social pact.</p><p></p><p>Again, happy to discuss this further on another thread.  However, any advice (as that upthread) telling a player to just gang up on the DM and force him to change may well have unintended consequences, and it would be a disservice to let the advice sit without mentioning what those consequences may be.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2946160, member: 18280"] I'm not sure that this is the thread to discuss this on, although I am happy to do so later in more detail, on another thread, if you desire. My general viewpoint is: If you want me in your game, either as DM or player, it has to be worthwhile for me. I do this for fun; I do not get paid for playing D&D (unfortunately). If I am running the game, I will run it as I desire. If you still want to play, great, and if I also want you in you're in. If you don't want to play, that's OK too. It doesn't destroy friendships for me if you prefer another DMing style, or I prefer another playing style. If you're running the game, you run it as you desire. If I still want to play, great, and if you also want me in I'm in. If I don't want to play, that's OK too. It doesn't destroy friendships for me if you prefer another playing style, or I prefer another DMing style. The idea that, as a hobby, I have to run a game the way someone else wants it run is ludicrous. I'll run whatever kind of game I want to run. If I don't have any players as a result, then I may well have to rethink what I'm doing and decide what I want more: my style or some players. However, no one has a "right" to tell me how to run a game, any more than I have a "right" to tell anyone how to play. Those sorts of "rights" begin and end at the door. No one in this game needs to compromise. Many people may well compromise because they want a number of things, and failing to compromise causes them to fail to meet any of their goals (or, at least, the most important of those goals). This doesn't make the DM "god." Nor is the DM some form of servant of the players forced to follow majority rule. If "several of his players have a major issue with his game" the DM can [I]choose[/I] to compromise, can choose to seek players more in line with his play style, can choose to fold up shop, or can choose to see whether or not the players have a serious enough issue to quit the game (i.e., keep things as they are and try to ride it out). You cannot force anyone to DM. Nor can you force anyone to DM as you want. Nor can any DM anywhere force anyone to play. Claiming anything else is, as you put it, baloney. In my campaign, I will listen to player input. Player input may change my mind, and thus change what "my way" is. But I am the final authority, and "My way or the highway" is an explicit social pact. Again, happy to discuss this further on another thread. However, any advice (as that upthread) telling a player to just gang up on the DM and force him to change may well have unintended consequences, and it would be a disservice to let the advice sit without mentioning what those consequences may be. [/QUOTE]
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Don't make me roll for initiative.........again
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