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Don't pay the party in gold [article link]
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<blockquote data-quote="MGibster" data-source="post: 9555796" data-attributes="member: 4534"><p>It's hard work coming up with treasure that's not just gold or something players can readily turn into gold. I put together my first "hoard" of treasure for my 1st level party. The first rule of rewards is they should be useful for the characters. Even if just turning into gold ends up being the plan. My campaign is set in Greyhawk, and I'd like some of the treasure to give the players a sense there's a wider world beyond their city. </p><p></p><ul> <li data-xf-list-type="ul">6 bottles of Furyondian wine worth 10 gold each. </li> <li data-xf-list-type="ul">2 Potions of Healing (Produced in the Shield Lands where they make it extra bitter to discourage anyone from drinking it unless they really need it. </li> <li data-xf-list-type="ul">Rapier (bejeweled) worth 50 gold. Markers mark is Fendroot, a craftsman from the Slum Quarter in Greyhawk.</li> <li data-xf-list-type="ul">Dust of Disappearance</li> <li data-xf-list-type="ul">Potion of Animal Friendship</li> <li data-xf-list-type="ul">Orb of Time (and what a lame item this is)</li> <li data-xf-list-type="ul">300 silver coins and 50 gold coins</li> </ul><p>If the players choose, they can get to know Fendroot who is a master weaponsmith, or perhaps even track down the original owner of the rapier for more adventure options. The best part is it's the players choice to look into it or not.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9555796, member: 4534"] It's hard work coming up with treasure that's not just gold or something players can readily turn into gold. I put together my first "hoard" of treasure for my 1st level party. The first rule of rewards is they should be useful for the characters. Even if just turning into gold ends up being the plan. My campaign is set in Greyhawk, and I'd like some of the treasure to give the players a sense there's a wider world beyond their city. [LIST] [*]6 bottles of Furyondian wine worth 10 gold each. [*]2 Potions of Healing (Produced in the Shield Lands where they make it extra bitter to discourage anyone from drinking it unless they really need it. [*]Rapier (bejeweled) worth 50 gold. Markers mark is Fendroot, a craftsman from the Slum Quarter in Greyhawk. [*]Dust of Disappearance [*]Potion of Animal Friendship [*]Orb of Time (and what a lame item this is) [*]300 silver coins and 50 gold coins [/LIST] If the players choose, they can get to know Fendroot who is a master weaponsmith, or perhaps even track down the original owner of the rapier for more adventure options. The best part is it's the players choice to look into it or not. [/QUOTE]
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Don't pay the party in gold [article link]
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