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Don't play "stupid" characters. It is ableist.
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<blockquote data-quote="Argyle King" data-source="post: 8468321" data-attributes="member: 58416"><p>I agree with many things here. </p><p></p><p>My own personal tastes for gaming prefer more granularity and more nuanced character design. </p><p></p><p>I'm of the impression that the D&D audience tends to prefer more abstraction: alignment, HP, weapons & armor categories; etc. </p><p></p><p>I think for some people, that abstraction also applies to characters -in a way which isn't entirely unlike Four Color Supers. That is to say that character traits (whether good or bad) do tend to be exaggerated. </p><p></p><p>None of that is in any way meant to suggest a defense for reprehensible behavior. It's simply an anecdotal observation.</p><p></p><p>My perception is that there's a clash between the game many people say they want designed versus the game desired to be played. </p><p></p><p>At any rate, if it ends up being a group issue about expectations or a group issue about acceptable behavior among a group, I would suggest having a discussion which establishes shared expectations and some framework of a social contact. </p><p></p><p>If we're talking about redesigning the game's ability scores, I posit that Charisma shouldn't be an ability score at all; we should also divorce initiative from Dex.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8468321, member: 58416"] I agree with many things here. My own personal tastes for gaming prefer more granularity and more nuanced character design. I'm of the impression that the D&D audience tends to prefer more abstraction: alignment, HP, weapons & armor categories; etc. I think for some people, that abstraction also applies to characters -in a way which isn't entirely unlike Four Color Supers. That is to say that character traits (whether good or bad) do tend to be exaggerated. None of that is in any way meant to suggest a defense for reprehensible behavior. It's simply an anecdotal observation. My perception is that there's a clash between the game many people say they want designed versus the game desired to be played. At any rate, if it ends up being a group issue about expectations or a group issue about acceptable behavior among a group, I would suggest having a discussion which establishes shared expectations and some framework of a social contact. If we're talking about redesigning the game's ability scores, I posit that Charisma shouldn't be an ability score at all; we should also divorce initiative from Dex. [/QUOTE]
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