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Don't play "stupid" characters. It is ableist.
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<blockquote data-quote="Lanefan" data-source="post: 8468636" data-attributes="member: 29398"><p>Not so much specializing in certain tasks over others but being inherently good at certain tasks over others whether specialized or not.</p><p></p><p>I also want some sort of quantification of the differences between individuals in the setting (including monsters) that affect interactions and-or game play, such that I as both player and DM can have at least some grasp on how those things might go simply by listening to the DM's narration.</p><p></p><p>For example, if my PC meets a significant NPC that I half-expect I'm going to have to fight against either socially or physically then just by the DM's narration I should be able to get an idea of whether this person is stronger/weaker than I am, more or less dextrous/lithe than I am, and better or worse looking than I am. While talking with the person (if the chance arises) I should also be able to vaguely determine intelligence relative to me, and maybe persuasiveness as well. The DM doesn't have to (and shouldn't) give me numbers, but the DM still needs numbers in order to inform her narration.</p><p></p><p>Now, take those comparisons and apply them to everyone in the setting - I'm not just ocmparing this person to me right now but to everyone else in my party and maybe all sorts of other people I've met as well. And suddenly, boom, you need a global standard; and that's what the stats serve as.</p><p></p><p>Without quantification, however, this would quickly become just a breeding ground for arguments at many tables.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8468636, member: 29398"] Not so much specializing in certain tasks over others but being inherently good at certain tasks over others whether specialized or not. I also want some sort of quantification of the differences between individuals in the setting (including monsters) that affect interactions and-or game play, such that I as both player and DM can have at least some grasp on how those things might go simply by listening to the DM's narration. For example, if my PC meets a significant NPC that I half-expect I'm going to have to fight against either socially or physically then just by the DM's narration I should be able to get an idea of whether this person is stronger/weaker than I am, more or less dextrous/lithe than I am, and better or worse looking than I am. While talking with the person (if the chance arises) I should also be able to vaguely determine intelligence relative to me, and maybe persuasiveness as well. The DM doesn't have to (and shouldn't) give me numbers, but the DM still needs numbers in order to inform her narration. Now, take those comparisons and apply them to everyone in the setting - I'm not just ocmparing this person to me right now but to everyone else in my party and maybe all sorts of other people I've met as well. And suddenly, boom, you need a global standard; and that's what the stats serve as. Without quantification, however, this would quickly become just a breeding ground for arguments at many tables. [/QUOTE]
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Don't play "stupid" characters. It is ableist.
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