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Don't play "stupid" characters. It is ableist.
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<blockquote data-quote="Mordhau" data-source="post: 8469713" data-attributes="member: 7032137"><p>Me: If we interpret Int as B rather than A than C can follow. Here's why we might want C.</p><p>Response: But you can't have C because Int = A.</p><p>Me: But I'm saying, If Int = B, we can have C.</p><p>Reponse: If you try to make C follow from A it's bad faith</p><p>Reponse: If you try to make C follow from A it's bad roleplaying.</p><p>Response: But Int does = A. Look.</p><p>Me: Ok let's have an example. If Int = B then Ug can solve the puzzle.</p><p>Response: But that's not right because Int = A</p><p></p><p>What more can I say?</p><p></p><p>Imagine <em>if</em> we interpret Int to mean your level of formal education and knowledge. What are the benefits of this? More freedom for players to define their character. More variety in how people play their classes (As classes heavily constrain who can have high Int and who can't), less encouragement for painfully annoying comic relief characters, less incentive for actively offensive characters and less situations where characters can't really contribute their best ideas to the game).</p><p></p><p>What incongruities arise in the game as a result of Int=B. Very little - nothing worse really than an Dex 8 fighter being as skilled with a longsword as a Dex 20 one, or a Strength 8 Fighter doing the same damage with a longbow as a Strength 20 one.</p><p></p><p>What else need be said. Int=B is not equal to Int=anything. It does not equal you can ignore your ability score and do whatever you want. It is the substitution of one specific interpretation of what an ability score means for a different specific ability score. So if you think the Dex 6 character can be graceful - <em>what is the alternative definition you are using for Dex, and does it map onto the things you roll Dex for reasonably effectively?</em></p></blockquote><p></p>
[QUOTE="Mordhau, post: 8469713, member: 7032137"] Me: If we interpret Int as B rather than A than C can follow. Here's why we might want C. Response: But you can't have C because Int = A. Me: But I'm saying, If Int = B, we can have C. Reponse: If you try to make C follow from A it's bad faith Reponse: If you try to make C follow from A it's bad roleplaying. Response: But Int does = A. Look. Me: Ok let's have an example. If Int = B then Ug can solve the puzzle. Response: But that's not right because Int = A What more can I say? Imagine [I]if[/I] we interpret Int to mean your level of formal education and knowledge. What are the benefits of this? More freedom for players to define their character. More variety in how people play their classes (As classes heavily constrain who can have high Int and who can't), less encouragement for painfully annoying comic relief characters, less incentive for actively offensive characters and less situations where characters can't really contribute their best ideas to the game). What incongruities arise in the game as a result of Int=B. Very little - nothing worse really than an Dex 8 fighter being as skilled with a longsword as a Dex 20 one, or a Strength 8 Fighter doing the same damage with a longbow as a Strength 20 one. What else need be said. Int=B is not equal to Int=anything. It does not equal you can ignore your ability score and do whatever you want. It is the substitution of one specific interpretation of what an ability score means for a different specific ability score. So if you think the Dex 6 character can be graceful - [I]what is the alternative definition you are using for Dex, and does it map onto the things you roll Dex for reasonably effectively?[/I] [/QUOTE]
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